Fighter · Arthurian
Black Knight
A heavy-armored fighter behind a shield who holds the front line and takes less from magic while it does. Shadow backs its weapon damage, and it can lock enemies down and shake off control of its own.
- Wears
- Heavy armor and a shield, or two-handed if you would rather swing.
- Fights
- Up close.
- Plays as
- Tank Survivability Damage
- Passive
- You take reduced Magic damage.
- Hits with
- Weapon damage on six presses (slashing, piercing or crushing by the weapon you carry), and Shadow on four.
The resource loop
Courage starts at zero and never refills on its own
A fight starts empty. The two level-1 openers grant 50 or 75 a press, and the spenders take it back in lumps of 75, 100, 125, 150 and 200. Take me, if you can! loads 150 in advance, for each nearby enemy.
- at the start
- 0
- regeneration
- none
- per opener
- +50 · +75
- Take me, if you can!
- +150
- spender lumps
- 75 · 100 · 125 · 150 · 200
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelJustice
path · 7Dark Ways
path · 7Vengeance
path · 7Figures at
Stuns the target for 2/4 seconds.
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Charges the target and deals Weapon damage.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,418
Midpoint 1,510
Prevents all Physical damage for 10 seconds.
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Removes all Control effects from you. Grants you immunity to Control effects and reduced damage taken for 6 seconds, and increased Movement Speed for 3 seconds.
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Increases Parry Chance by 40% for 6s and deals Shadow damage to attackers when you Parry.
Damage at Tier 2
Midpoint 394
Midpoint 414
Midpoint 441
Deals Weapon damage.
Damage at Tier 2
Midpoint 810
Midpoint 851
Midpoint 906
Deals Weapon damage and decreases target's damage dealt by 25% for 10 seconds. Usable again within 6s. Second use deals Weapon damage and deals +100% damage to debuffed target.
Damage at Tier 2
Midpoint 810
Midpoint 851
Midpoint 906
Increases your Block Value until the next time you block within 5 seconds by 2000.
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Deals Weapon damage.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Grants Courage for each nearby enemy.
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Heals you, removes Root and Snare effects from you, and grants you immunity to Root and Snare for 6s.
Healing at Tier 2
Midpoint 4,735
Midpoint 4,976
Midpoint 5,297
Grants you and nearby allies immunity to damage and Control effects for 6 seconds.
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Deals Shadow damage in a cleave and Snares.
Damage at Tier 2
Midpoint 1,934
Midpoint 2,033
Midpoint 2,164
Grants +10% Physical damage reduction and +5% Magic damage reduction for 10 seconds.
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Deals Shadow damage to nearby enemies.
Damage at Tier 2
Midpoint 1,800
Midpoint 1,891
Midpoint 2,013
Adds 800 Shadow damage to your next 3 Melee hits within 10 seconds.
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Charges your target and greatly increases Shadow Resistance for a short duration.
Damage at Tier 2
Midpoint 1,620
Midpoint 1,702
Midpoint 1,812
Removes all Control effects from you and inflicts 400 Panic to nearby enemies.
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Applies an aura to you that deals Shadow damage and inflicts 150 Panic to nearby enemies every 1.5 seconds for 9 seconds.
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Deals Weapon damage and Snares by 40% for 5/10 seconds.
Damage at Tier 2
Midpoint 540
Midpoint 567
Midpoint 604
Grants you a buff for 4 seconds. At the end of that duration, deals Shadow damage to nearby enemies and additional damage equal to 75% of damage taken during the effect.
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Charges to your target, deals Weapon damage, and Roots them for 6/8 seconds.
Damage at Tier 2
Midpoint 1,080
Midpoint 1,135
Midpoint 1,208
Deals Weapon damage. Usable again within 6s. Second use deals Weapon damage and Stuns the target for 2/4 seconds.
Damage at Tier 2
Midpoint 1,080
Midpoint 1,135
Midpoint 1,208
Deals Weapon damage and increases the target's damage taken by 20% for 12 seconds.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Grants you +2% damage dealt per 1% missing Health for 10 seconds.
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Charges the target and deals Weapon damage in an area around the them. Stuns targets for 2/4 seconds.
Damage at Tier 2
Midpoint 2,430
Midpoint 2,553
Midpoint 2,718
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