Archer · Viking
Winter's Shadow
A light-armored archer who opens from Stealth and fights at range, most of its damage coming straight from the bow. Shadow backs the bow, and it has little to protect itself if an enemy closes the gap.
- Wears
- Light armor and shortbow or longbow.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Grants the Stealth ability. (Stealth: You gain Stealth, making you invisible to enemies while outside their Detection Range.)
- Hits with
- Weapon damage on ten presses (piercing by the weapon you carry), and Shadow on six and Slashing on one.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 125, 150, 175, 200, 225, 300 and 400.
- at the start
- full
- regeneration
- none
- Restock
- +500
- spender lumps
- 125 · 150 · 175 · 200 · 225 · 300 · 400
The kit
Twenty-eight abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelNight's Bow
path · 7Ull's Bow
path · 7Winter's Bow
path · 9Figures at
Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.
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Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.
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Greatly increases Movement Speed for 4 seconds.
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Increases your party's Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)
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Deals Shadow damage.
Damage at Tier 2
Midpoint 1,066
Midpoint 1,102
Midpoint 1,173
Deals Shadow damage and an additional 1500 Shadow damage over 18 seconds.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Deals Shadow damage and prevents the target from entering the Veil for the duration.
Damage at Tier 2
Midpoint 1,143
Midpoint 1,181
Midpoint 1,257
Removes you from Combat and applies Stealth.
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Deals Shadow damage. Then deals 800 Shadow damage in an area around the target, after 4 seconds.
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Shadow damage and an additional 1400 Shadow damage over 12 seconds.
Damage at Tier 2
Midpoint 1,429
Midpoint 1,477
Midpoint 1,572
Deals Shadow damage. Prevents the target from healing and reduces their Shadow Resistance for 8 seconds.
Damage at Tier 2
Midpoint 1,524
Midpoint 1,574
Midpoint 1,676
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,066
Midpoint 1,102
Midpoint 1,173
Deals Weapon damage. 100% Critical Hit Chance versus targets suffering from Control effects.
Damage at Tier 2
Midpoint 1,295
Midpoint 1,339
Midpoint 1,425
Reduces Melee damage taken by 25% for 8s.
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Your Critical Hits deal an additional 600 Slashing damage over 4 seconds.
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Deals Weapon damage in an area around the target.
Damage at Tier 2
Midpoint 1,143
Midpoint 1,181
Midpoint 1,257
Deals Weapon damage. 100% Critically Hit Chance.
Damage at Tier 2
Midpoint 1,181
Midpoint 1,220
Midpoint 1,299
Channels to fire up to 4 arrows. Each arrow deals Weapon damage in an area around the target. On Critical Hit, Snares targets by 80% for 3 seconds.
Damage at Tier 2
Midpoint 1,295
Midpoint 1,339
Midpoint 1,425
You gain Stealth, making you invisible to enemies while outside their Detection Range. Becomes "De-Stealth" upon use.
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Removes Stealth. Becomes "Stealth" upon use.
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Deals Weapon damage and Snares target by 40% for 6/9 seconds.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Deals Weapon damage. +100% damage vs targets with full health.
Damage at Tier 2
Midpoint 1,334
Midpoint 1,378
Midpoint 1,467
Snares you by 50% for 18 seconds and heals 3000 Health over the duration. Effect is removed upon taking damage.
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Removes Roots, Snares, and Stuns from yourself.
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Deals Weapon damage and Roots the target for 4/8 seconds.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Deals Weapon damage and Snares by 60% in an area around the target for 3/6 seconds.
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Weapon damage in an area around the target.
Damage at Tier 2
Midpoint 2,572
Midpoint 2,658
Midpoint 2,829
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