Assassin · Arthurian
Veilstalker
A light-armored assassin that fights up close with a dagger or sword, and most of its kit is weapon strikes. It can control a target to keep it in reach, but carries nothing to protect itself if the fight turns.
- Wears
- Light armor, one-handed weapons, and dagger.
- Fights
- Up close.
- Plays as
- Damage Mobility Control
- Passive
- You gain increased damage dealt and Movement Speed while in the Veil and for a short duration after leaving the Veil.
- Hits with
- Weapon damage on seventeen presses (slashing or piercing by the weapon you carry), and Slashing on one and Poison on one.
The resource loop
Determination starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 175, 225, 250, 275, 400 and 500.
- at the start
- full
- regeneration
- none
- spender lumps
- 100 · 175 · 225 · 250 · 275 · 400 · 500
The kit
Twenty-seven abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelAssassination
path · 7Veilhunting
path · 7Acrobatics
path · 7Figures at
Shifts you into the Veil. Becomes "Exit Veil" upon use.
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Shifts you back out of the Veil. Becomes " Enter Veil Upon Use
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Deals Weapon damage and Stuns the target for 0.75/2 seconds.
Damage at Tier 2
Midpoint 840
Midpoint 874
Midpoint 977
Briefly enters the Veil and greatly increases Movement Speed, then exits the Veil again. +100% Determination Cost each time this is used. Cost increase resets after 30 seconds.
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Instantly shifts you out of the Veil and grants Stealth for 6 seconds.
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Instantly leaps out from the Veil to your target and deals Weapon damage. Only usable while in the Veil, and only on targets in the Normal Plane.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Deals Weapon damage and an additional 150 Poison damage.
Damage at Tier 2
Midpoint 989
Midpoint 1,030
Midpoint 1,151
Deals Weapon damage. Grants +20% Critical Hit Chance for 4 seconds if attacking from behind.
Damage at Tier 2
Midpoint 1,045
Midpoint 1,088
Midpoint 1,216
Grants +15% Critical Hit Chance and +25% Critical Hit Damage. Critical Hits apply a stacking Bleed that deals 300 Slashing damage over 3 seconds per stack, up to 5 stacks.
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Deals Weapon damage. Snares the target by 50% if they are below 50% Health.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Weapon damage. Guaranteed Critical Hit if the target is above 75% Health.
Damage at Tier 2
Midpoint 2,613
Midpoint 2,720
Midpoint 3,040
Deals Weapon damage and Silences and Disarms for 4/8 seconds.
Damage at Tier 2
Midpoint 1,083
Midpoint 1,127
Midpoint 1,260
Deals Poison damage. +75% damage if the target is below 30% Health.
Damage at Tier 2
Midpoint 3,594
Midpoint 3,741
Midpoint 4,181
Deals Weapon damage and Snare. +25% damage while in the Veil.
Damage at Tier 2
Midpoint 2,058
Midpoint 2,142
Midpoint 2,394
Increase Evasion Chance by 10%. Increase by 15% if performed while in the Veil.
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Deals Weapon damage and Snares the target by 20% for 4/8 seconds. If in the Veil, the target is also prevented from leaving the Veil for 8 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Weapon damage an additional 1200 Physical damage over 6 seconds. For the duration, the target takes 20% increased damage or 30% increased damage if applied while in the Veil.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Teleports to your target and deals Weapon damage. +25% damage while in the Veil.
Damage at Tier 2
Midpoint 2,940
Midpoint 3,060
Midpoint 3,420
Deals Weapon damage and Stuns the target for 2/5 seconds. When used while in the Veil, inflicts 300 Panic.
Damage at Tier 2
Midpoint 747
Midpoint 778
Midpoint 869
Deals Weapon damage. If the target dies, instantly enter the Veil. +40% damage while in the Veil.
Damage at Tier 2
Midpoint 3,494
Midpoint 3,637
Midpoint 4,065
Deals Weapon damage. +50% damage when attacking from behind.
Damage at Tier 2
Midpoint 2,334
Midpoint 2,429
Midpoint 2,715
Deals Weapon damage. Snares the target by 50% for 5/9 seconds if attacking from behind.
Damage at Tier 2
Midpoint 1,083
Midpoint 1,127
Midpoint 1,260
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,353
Midpoint 1,408
Midpoint 1,574
Removes you from Combat and applies Stealth for 15 seconds.
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Greatly increases Movement Speed for a short duration, then reduces movement speed briefly at the end of the effect.
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Rushes forward and deals Weapon damage to nearby enemies.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Grants 100% Evade Chance for 4 seconds.
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