Devout · Tuatha Dé Danann
Blessed Crow
A devout in medium armor who fights up close with a two-handed weapon and summons Cauldrons to fight around. Its Faith presses earn Judgement and its Judgement presses give Faith back, so it can keep healing and hitting.
- Wears
- Medium armor and a two-handed weapon.
- Fights
- Up close.
- Plays as
- Hybrid
- Passive
- Grants the Summon Cauldron ability. (Summon Cauldron: Summons a Cauldron at the targeted location for 60 seconds. Maximum of 4 Cauldrons total from all abilities)
- Hits with
- Weapon damage on four presses (slashing, piercing or crushing by the weapon you carry), and Shadow on two and Spirit on four.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 125, 150 and 200. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Rite of Ruin
- +750
- spender lumps
- 100 · 125 · 150 · 200
The kit
Twenty-seven abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelRitual
path · 8Dominance
path · 7Nourishment
path · 7Figures at
Heals the target over time.
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Removes up to 2 Debuffs from nearby allies.
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Resurrects target ally with 15% max Health and Res Sickness.
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Increases your Physical Armor by 70% for 8 seconds.
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Grants your party a strong Heal Over Time for 6 seconds.
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Deals Weapon damage and Snares the target by 40% for 4/8 seconds.
Damage at Tier 2
Midpoint 720
Midpoint 756
Midpoint 805
Summons a Cauldron at the targeted location for 60 seconds. Maximum of 4 Cauldrons total from all abilities.
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Deals Shadow damage to enemies near each of your Cauldrons.
Damage at Tier 2
Midpoint 631
Midpoint 663
Midpoint 706
Deals Spirit damage to and Snares enemies near each of your Cauldrons.
Damage at Tier 2
Midpoint 631
Midpoint 663
Midpoint 706
Summons a Cauldron for 60s and deals Spirit damage in the targeted area.
Damage at Tier 2
Midpoint 1,026
Midpoint 1,078
Midpoint 1,148
Deals Weapon damage and summons a Cauldron at the target's location for 60 seconds.
Damage at Tier 2
Midpoint 1,530
Midpoint 1,607
Midpoint 1,711
Deals Spirit damage. Damage is increased by 50% for each nearby Cauldron.
Damage at Tier 2
Midpoint 1,116
Midpoint 1,172
Midpoint 1,248
Creates auras around your Cauldrons that cause enemies to take increased damage. This effect stacks.
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Deals Weapon damage.
Damage at Tier 2
Midpoint 810
Midpoint 851
Midpoint 906
Deals Shadow damage. The target takes +50% damage from this ability for 6 seconds.
Damage at Tier 2
Midpoint 4,589
Midpoint 4,822
Midpoint 5,133
Increases Melee damage dealt and Parry Chance.
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Creates an aura that grants increased Physical and Magical armor and Panic Resistance to nearby allies.
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Deals Weapon damage and Snares the target by 40% for 4/8 seconds and grants a large amount of Judgement.
Damage at Tier 2
Midpoint 900
Midpoint 946
Midpoint 1,007
Snares the target and reduces damage dealt by 30%.
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Grants 70 Physical and Magic Armor Ratings and increases Weaponskill damage for 10 seconds. Your next Melee hit during that time gains strong added Spirit damage.
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Heals target.
Healing at Tier 2
Midpoint 2,700
Midpoint 2,837
Midpoint 3,020
Periodically heals allies near each of your Cauldrons.
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Heals allies in an area around target ally and summons a Cauldron at the target's location for 60 seconds.
Healing at Tier 2
Midpoint 1,439
Midpoint 1,512
Midpoint 1,610
Increases Movement Speed for 6 seconds. Becomes Dedicated Pursuit Follow-Up when used.
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Heals nearby allies.
Healing at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Deals Spirit damage and heals self over time.
Damage at Tier 2
Midpoint 1,620
Midpoint 1,702
Midpoint 1,812
Resurrects allies near each of your Cauldrons with 25% Max Health and Res Sickness.
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