Warlock · Tuatha Dé Danann
Druid
A cloth-armored caster who fights from mid range with Earth and Void, and whose Mana comes back fastest when it is nearly empty. It can control enemies as well, but has nothing to protect itself when they reach it.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At mid range — on 5 of 13 presses across five ranges.
- Plays as
- Damage Mobility Control
- Passive
- Gains greatly increased Mana Regeneration while low on Mana.
- Hits with
- Mind on one, Void on four, Earth on seven, Poison on two, and Spirit on one.
The resource loop
Mana starts full and does not regenerate
A fight starts full. It spends down in lumps of 200, 275, 300, 400, 450, 550, 600, 750 and 1000.
- at the start
- full
- regeneration
- none
- spender lumps
- 200 · 275 · 300 · 400 · 450 · 550 · 600 · 750 · 1000
The kit
Twenty-seven abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelVoidcalling
path · 8Earthshaping
path · 7Natureweaving
path · 7Figures at
Deals Mind damage and Stuns the target for 2/4 seconds.
Damage at Tier 2
Midpoint 191
Midpoint 197
Midpoint 210
Grants your party +10 Spirit.
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Increases your party's Movement Speed while out of Combat.
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Sleeps the target for 8/12 seconds.
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Deals Void damage.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Fires a bolt that deals Void damage.
Damage at Tier 2
Midpoint 2,572
Midpoint 2,658
Midpoint 2,829
Deals 3750 Void damage over 15 seconds. Damage ramps up over the duration.
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Grants your party Magic Armor Rating.
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Deals Void damage.
Damage at Tier 2
Midpoint 4,495
Midpoint 4,645
Midpoint 4,945
Your Void damage applies -3% Void Resistance to targets hit for 6 seconds. Debuff stacks up to 5 times.
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Greatly increases Magic damage dealt. Each time you cast a spell while active, you lose a percentage of your Max Health and Max Mana. Becomes "End Pact" after use.
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Deals Earth damage.
Damage at Tier 2
Midpoint 1,315
Midpoint 1,358
Midpoint 1,446
Fires a bolt that deals earth damage.
Damage at Tier 2
Midpoint 2,819
Midpoint 2,913
Midpoint 3,101
Deals Earth damage to nearby enemies. Knocks back enemies hit and Fractures them. (Fracture removes Aftershock and deals that much damage.)
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Earth damage to enemies in a narrow cone.
Damage at Tier 2
Midpoint 2,857
Midpoint 2,953
Midpoint 3,143
Deals Earth damage. Applies 200% increased Aftershock and then Fractures them. (Fracture removes Aftershock and deals that much damage.)
Damage at Tier 2
Midpoint 1,905
Midpoint 1,969
Midpoint 2,096
Roots the target for 6/12s and deals 1200 Earth damage over 6s.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Earth damage in the targeted area and Snares tagets by 40% for 4/8 seconds.
Damage at Tier 2
Midpoint 2,095
Midpoint 2,165
Midpoint 2,305
Deals Poison damage.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Deals Spirit damage in an area around the target. Targets hit deal reduced damage.
Damage at Tier 2
Midpoint 1,334
Midpoint 1,378
Midpoint 1,467
Fires a bolt that deals Poison damage.
Damage at Tier 2
Midpoint 2,572
Midpoint 2,658
Midpoint 2,829
Disarms the target for 4/12 seconds.
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Heals party for 2400 Health and grants them 1200 Mana, each over 12 seconds.
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Resurrects target ally with 15% max Health and Res Sickness.
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