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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Healer · Arthurian

Physician

A cloth-armored healer who works from mid range, and every heal or buff it gives also readies an ally to be healed the next time they are hit. Poison and Fire give it damage of its own, though the kit is built to keep a party going.

Wears
Cloth armor and wand, focus, or staff.
Fights
At range.
Plays as
Healer Utility
Passive
Physician abilities that heal or buff an ally also apply Inoculation. (Inoculation: The next time you take damage, this status is removed and you are healed by a small amount over 3 seconds.)
Hits with
Poison on two, Spirit on one, and Fire on two.

The resource loop

Faith starts full and does not regenerate

A fight starts full. It spends down in lumps of 75, 100, 125, 200, 225, 250 and 300. The one level-1 opener refunds 250 a press.

at the start
full ·
regeneration
none ·
per opener
+250 ·
Harsh Medicine
+750 ·
spender lumps
75 · 100 · 125 · 200 · 225 · 250 · 300 ·

The kit

Twenty-six abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Regenerate Class · Level 1 Heals an ally for 2000 Health over 12 seconds. Cast 0.2s Cooldown 1s Range 45 m Cost 100 Faith Grants 1 Judgment Effects Tap anywhere to close
Cleanse Class · Level 2 Removes up to 2 Debuffs from target ally. Cast 2s Cooldown None Range 45 m Cost 75 Faith Grants 1 Judgment Effects Tap anywhere to close
Resurrection Class · Level 4 Resurrects target ally with 25% max Health and Res Sickness. Cast 9s Cooldown None Range 25 m Cost 225 Faith Effects Tap anywhere to close
Clear Mind Class · Level 6 Reduces target's Panic by 350. Cast 1s Cooldown None Range 45 m Cost 100 Panic Effects Tap anywhere to close
What Must Be Done Class · Level 8 Removes all Control Effects and grants immunity to Control Effects for 10 seconds. Target Self Cast 0.2s Cooldown 120s Cost Free Effects Tap anywhere to close

Pharmacy

path · 7
Curative Vapors Pharmacy · Level 1 Heals allies in the targeted area. Cast 1s Cooldown None Range 45 m Cost 125 Faith Grants 1 Judgment Effects Tap anywhere to close
Take One of These Pharmacy · Level 2 Grants an ally the "Drink Restoration Potion" ability, which heals them for 12% of their Max Health over 9 seconds when used. Cast 2s Cooldown None Range 45 m Cost 75 Faith Grants 1 Judgment Effects Tap anywhere to close
Preventative Medicine Pharmacy · Level 3 Applies a buff to the target that heals them when Inoculation next triggers on them. Lasts until their Inoculation expires. Cast 0.2s Cooldown None Range 45 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Cauldron of Restoration Pharmacy · Level 4 Grants each party member the "Drink Healing Potion" ability for 5 mins, which instantly heals them for 11% of their Max Health when used. Cast 5s Cooldown None Range 90 m Cost 250 Faith Grants 1 Judgment Effects Tap anywhere to close
Booster Shot Pharmacy · Level 5 Buffs your Party, causing the next Inoculation trigger on each member to deal Spirit damage to nearby enemies. Cast 2s Cooldown None Range 90 m Cost 225 Faith Grants 1 Judgment Effects Tap anywhere to close
Adrenaline Tincture Pharmacy · Level 6 Protects target ally, preventing the next Control effect they receive within 12 seconds. Cast 0.2s Cooldown 45s Range 45 m Cost Free Effects Tap anywhere to close
Blood Stone Pharmacy · Level 7 Prevents an ally's Health from dropping below 1 for 6 seconds. Cast 0.2s Cooldown 120s Range 45 m Cost Free Effects Tap anywhere to close

Chemistry

path · 7
Dose of Poison Chemistry · Level 1 Deals 1350 Poison damage per stack over 9 seconds. Maximum 3 stacks. Cast 0.2s Cooldown 1s Range 45 m Cost 75 Faith Grants 1 Judgment Effects Tap anywhere to close
Essence of Wolfsbane Chemistry · Level 2 Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds. Cast 2s Cooldown None Range 70 m Cost 75 Faith Grants 1 Judgment Effects Tap anywhere to close
Flame Bearer Chemistry · Level 3 Engulfs an ally in flames, periodically dealing 200 Fire damage to nearby enemies. Cast 2s Cooldown None Range 70 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Arthurian Fire Chemistry · Level 4 Deals Fire damage in the targeted area and burns targets for 1350 Fire damage over 9 seconds. Cast 3s Cooldown None Range 45 m Cost 200 Faith Grants 1 Judgment Effects Tap anywhere to close
Beguiling Mists Chemistry · Level 5 Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted +8% Evasion Chance. Enemies in the cloud are Snared by 40%. Cast 2s Cooldown 45s Range 45 m Cost 300 Faith Grants 1 Judgment Effects Tap anywhere to close
Toxic Miasma Chemistry · Level 6 Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second. Cast 3s Cooldown None Range 70 m Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Harsh Medicine Chemistry · Level 7 Buffs allies and debuffs enemies in an area around target ally for 20 seconds, increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15%. Cast 3s Cooldown None Range 70 m Cost 3 Judgment Grants 750 Faith Effects Tap anywhere to close

Anatomy

path · 7
Word of Healing Anatomy · Level 1 Heals target. Cast 0.2s Cooldown 4s Range 45 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Strong Bones Anatomy · Level 2 Increases an ally's Physical and Magic Armor Rating by 40 for 18 seconds. Cast 2s Cooldown None Range 45 m Cost 75 Faith Grants 1 Judgment Effects Tap anywhere to close
Healing Focus Anatomy · Level 3 Heals party members for 2400 Health over 12 seconds. Cast 2s Cooldown None Range 90 m Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Fortifying Tonic Anatomy · Level 4 Greatly reduces an ally's damage taken for a short duration. Cast 0.2s Cooldown 30s Range 45 m Cost Free Effects Tap anywhere to close
Invigorate Anatomy · Level 5 Heals an ally for 1950 Health over 6 seconds. Cast 0.2s Cooldown 2s Range 45 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Soothing Incense Anatomy · Level 6 Removes 1000 Panic over 12 seconds for party members. Cast 0.2s Cooldown 45s Cost Free Effects Tap anywhere to close
Iron Constitution Anatomy · Level 7 Grants your party immunity to all damage and Control Effects for 4 seconds. Cast 0.2s Cooldown 120s Range 90 m Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 1

Regenerate

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0.2s cast · cd 1s · 45 m · costs 100 Faith ·

Heals an ally for 2000 Health over 12 seconds.

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Class tree · granted at level 2

Cleanse

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2s cast · no cooldown · 45 m · costs 75 Faith ·

Removes up to 2 Debuffs from target ally.

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Class tree · granted at level 4

Resurrection

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9s cast · no cooldown · 25 m · costs 225 Faith ·

Resurrects target ally with 25% max Health and Res Sickness.

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Class tree · granted at level 6

Clear Mind

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1s cast · no cooldown · 45 m · costs 100 Panic ·

Reduces target's Panic by 350.

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Class tree · granted at level 8

What Must Be Done

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0.2s cast · cd 120s · no cost ·

Removes all Control Effects and grants immunity to Control Effects for 10 seconds.

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Pharmacy · rank 1 · free opener

Curative Vapors

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1s cast · no cooldown · 45 m · costs 125 Faith ·

Heals allies in the targeted area.

Healing at Tier 2

1,429 1,429

Midpoint 1,429

1,476 1,476

Midpoint 1,476

1,572 1,572

Midpoint 1,572

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Pharmacy · rank 2

Take One of These

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2s cast · no cooldown · 45 m · costs 75 Faith ·

Grants an ally the "Drink Restoration Potion" ability, which heals them for 12% of their Max Health over 9 seconds when used.

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Pharmacy · rank 3

Preventative Medicine

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0.2s cast · no cooldown · 45 m · costs 1 Judgment ·

Applies a buff to the target that heals them when Inoculation next triggers on them. Lasts until their Inoculation expires.

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Pharmacy · rank 4

Cauldron of Restoration

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5s cast · no cooldown · 90 m · costs 250 Faith ·

Grants each party member the "Drink Healing Potion" ability for 5 mins, which instantly heals them for 11% of their Max Health when used.

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Pharmacy · rank 5

Booster Shot

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2s cast · no cooldown · 90 m · costs 225 Faith ·

Buffs your Party, causing the next Inoculation trigger on each member to deal Spirit damage to nearby enemies.

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Pharmacy · rank 6

Adrenaline Tincture

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0.2s cast · cd 45s · 45 m · no cost ·

Protects target ally, preventing the next Control effect they receive within 12 seconds.

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Pharmacy · rank 7

Blood Stone

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0.2s cast · cd 120s · 45 m · no cost ·

Prevents an ally's Health from dropping below 1 for 6 seconds.

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Chemistry · rank 1 · free opener

Dose of Poison

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0.2s cast · cd 1s · 45 m · costs 75 Faith ·

Deals 1350 Poison damage per stack over 9 seconds. Maximum 3 stacks.

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Chemistry · rank 2

Essence of Wolfsbane

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2s cast · no cooldown · 70 m · costs 75 Faith ·

Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds.

Damage at Tier 2

1,316 1,316

Midpoint 1,316

1,360 1,360

Midpoint 1,360

1,448 1,448

Midpoint 1,448

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Chemistry · rank 3

Flame Bearer

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2s cast · no cooldown · 70 m · costs 1 Judgment ·

Engulfs an ally in flames, periodically dealing 200 Fire damage to nearby enemies.

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Chemistry · rank 4

Arthurian Fire

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3s cast · no cooldown · 45 m · costs 200 Faith ·

Deals Fire damage in the targeted area and burns targets for 1350 Fire damage over 9 seconds.

Damage at Tier 2

1,228 1,228

Midpoint 1,228

1,269 1,269

Midpoint 1,269

1,351 1,351

Midpoint 1,351

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Chemistry · rank 5

Beguiling Mists

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2s cast · cd 45s · 45 m · costs 300 Faith ·

Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted +8% Evasion Chance. Enemies in the cloud are Snared by 40%.

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Chemistry · rank 6

Toxic Miasma

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3s cast · no cooldown · 70 m · costs 2 Judgment ·

Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second.

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Chemistry · rank 7

Harsh Medicine

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3s cast · no cooldown · 70 m · costs 3 Judgment ·

Buffs allies and debuffs enemies in an area around target ally for 20 seconds, increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15%.

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Anatomy · rank 1 · free opener

Word of Healing

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0.2s cast · cd 4s · 45 m · costs 1 Judgment ·

Heals target.

Healing at Tier 2

2,762 2,762

Midpoint 2,762

2,854 2,854

Midpoint 2,854

3,038 3,038

Midpoint 3,038

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Anatomy · rank 2

Strong Bones

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2s cast · no cooldown · 45 m · costs 75 Faith ·

Increases an ally's Physical and Magic Armor Rating by 40 for 18 seconds.

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Anatomy · rank 3

Healing Focus

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2s cast · no cooldown · 90 m · costs 2 Judgment ·

Heals party members for 2400 Health over 12 seconds.

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Anatomy · rank 4

Fortifying Tonic

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0.2s cast · cd 30s · 45 m · no cost ·

Greatly reduces an ally's damage taken for a short duration.

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Anatomy · rank 5

Invigorate

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0.2s cast · cd 2s · 45 m · costs 1 Judgment ·

Heals an ally for 1950 Health over 6 seconds.

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Anatomy · rank 6

Soothing Incense

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0.2s cast · cd 45s · no cost ·

Removes 1000 Panic over 12 seconds for party members.

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Anatomy · rank 7

Iron Constitution

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0.2s cast · cd 120s · 90 m · no cost ·

Grants your party immunity to all damage and Control Effects for 4 seconds.

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