Healer · Arthurian
Physician
A cloth-armored healer who works from mid range, and every heal or buff it gives also readies an ally to be healed the next time they are hit. Poison and Fire give it damage of its own, though the kit is built to keep a party going.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At range.
- Plays as
- Healer Utility
- Passive
- Physician abilities that heal or buff an ally also apply Inoculation. (Inoculation: The next time you take damage, this status is removed and you are healed by a small amount over 3 seconds.)
- Hits with
- Poison on two, Spirit on one, and Fire on two.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 75, 100, 125, 200, 225, 250 and 300. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Harsh Medicine
- +750
- spender lumps
- 75 · 100 · 125 · 200 · 225 · 250 · 300
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelPharmacy
path · 7Chemistry
path · 7Anatomy
path · 7Figures at
Heals an ally for 2000 Health over 12 seconds.
Figure
—
—
—
Removes up to 2 Debuffs from target ally.
Figure
—
—
—
Resurrects target ally with 25% max Health and Res Sickness.
Figure
—
—
—
Reduces target's Panic by 350.
Figure
—
—
—
Removes all Control Effects and grants immunity to Control Effects for 10 seconds.
Figure
—
—
—
Heals allies in the targeted area.
Healing at Tier 2
Midpoint 1,429
Midpoint 1,476
Midpoint 1,572
Grants an ally the "Drink Restoration Potion" ability, which heals them for 12% of their Max Health over 9 seconds when used.
Figure
—
—
—
Applies a buff to the target that heals them when Inoculation next triggers on them. Lasts until their Inoculation expires.
Figure
—
—
—
Grants each party member the "Drink Healing Potion" ability for 5 mins, which instantly heals them for 11% of their Max Health when used.
Figure
—
—
—
Buffs your Party, causing the next Inoculation trigger on each member to deal Spirit damage to nearby enemies.
Figure
—
—
—
Protects target ally, preventing the next Control effect they receive within 12 seconds.
Figure
—
—
—
Prevents an ally's Health from dropping below 1 for 6 seconds.
Figure
—
—
—
Deals 1350 Poison damage per stack over 9 seconds. Maximum 3 stacks.
Figure
—
—
—
Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds.
Damage at Tier 2
Midpoint 1,316
Midpoint 1,360
Midpoint 1,448
Engulfs an ally in flames, periodically dealing 200 Fire damage to nearby enemies.
Figure
—
—
—
Deals Fire damage in the targeted area and burns targets for 1350 Fire damage over 9 seconds.
Damage at Tier 2
Midpoint 1,228
Midpoint 1,269
Midpoint 1,351
Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted +8% Evasion Chance. Enemies in the cloud are Snared by 40%.
Figure
—
—
—
Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second.
Figure
—
—
—
Buffs allies and debuffs enemies in an area around target ally for 20 seconds, increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15%.
Figure
—
—
—
Heals target.
Healing at Tier 2
Midpoint 2,762
Midpoint 2,854
Midpoint 3,038
Increases an ally's Physical and Magic Armor Rating by 40 for 18 seconds.
Figure
—
—
—
Heals party members for 2400 Health over 12 seconds.
Figure
—
—
—
Greatly reduces an ally's damage taken for a short duration.
Figure
—
—
—
Heals an ally for 1950 Health over 6 seconds.
Figure
—
—
—
Removes 1000 Panic over 12 seconds for party members.
Figure
—
—
—
Grants your party immunity to all damage and Control Effects for 4 seconds.
Figure
—
—
—
Build a loadout
Loadouts are made in your account, not on this page. Signing in with Discord makes the account at the same time, in one press with no form, and you can build as many loadouts as you like from there.
Build a loadout
Loadouts are made in your account. Open it to start one, or to pick up a loadout you already have.