Performer · Arthurian
Minstrel
A light-armored performer who fights at range and weaves between two songs at a time, the older one fading after a short while. Its music lifts the party's damage and keeps enemies under control, with Shadow and Mind for damage of its own.
- Wears
- Light armor and instrument or shortbow.
- Fights
- At range.
- Plays as
- Control Mobility Utility
- Passive
- The effects of your Chants linger for 30 seconds after being removed. Maximum of 1 lingering Chant.
- Hits with
- Weapon damage on three presses (piercing or crushing by the weapon you carry), and Shadow on five and Mind on two.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 75, 200, 300, 350 and 400.
- at the start
- full
- regeneration
- none
- spender lumps
- 75 · 200 · 300 · 350 · 400
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelTales of the Body
path · 7Tales of Death
path · 7Tales of Mastery
path · 7Figures at
Increases your party's Movement Speed while out of Combat.
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Grants your party +10 Spirit and reduces their Panic by 75 every 3 seconds.
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Deals Shadow damage and Fears for 2/5 seconds.
Damage at Tier 2
Midpoint 924
Midpoint 954
Midpoint 1,016
Removes all Control Effects from your party and grants them immunity to Control Effects for 3 seconds.
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Deals Shadow damage to enemies near target ally.
Damage at Tier 2
Midpoint 1,008
Midpoint 1,042
Midpoint 1,109
Increases your party's Ranged damage by 15%.
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Deals Weapon damage and Snares target by 25% for 3/6 seconds.
Damage at Tier 2
Midpoint 843
Midpoint 871
Midpoint 927
Deals Weapon damage and Disarms the target for 3/7 seconds.
Damage at Tier 2
Midpoint 1,053
Midpoint 1,088
Midpoint 1,158
Increases your party's Movement Speed by 15%.
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Increases an ally's Elemental damage by 30% for 8 seconds.
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Increases your party's damage dealt by 35% for 9 seconds.
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Increases your party's Critical Hit Rating by 20 and Critical Damage Multiplier by 18%.
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Deals Shadow damage and an additional 2200 Shadow damage over 15 seconds.
Damage at Tier 2
Midpoint 702
Midpoint 725
Midpoint 772
Increases your party's Direct Physical damage by 15%.
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Increases the target's damage taken by 30% for 6 seconds.
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Grants your party a buff that reflects 50 Shadow damage to attackers when hit.
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Roots an enemy for 4/8 seconds. For the duration, Direct damage dealt to them also deals 800 Shadow damage to their allies within 8m.
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Debuffs an enemy for 8 seconds. At the end of that duration, repeats 25% of damage taken during the effect as Shadow damage.
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Deals Mind damage.
Damage at Tier 2
Midpoint 825
Midpoint 852
Midpoint 907
Increases your party's Physical Armor Rating by 40 and Health Regeneration by 25%.
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Deals Shadow damge in an area around the target. Enemies hit are Silenced for 4/8 seconds.
Damage at Tier 2
Midpoint 1,344
Midpoint 1,388
Midpoint 1,478
Deals Shadow damage in the targeted area and Snares targets by 40% for 5/10 seconds.
Damage at Tier 2
Midpoint 1,008
Midpoint 1,042
Midpoint 1,109
Increases your party's Elemental and Magic Resistances by 15%.
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Deals Mind damage in the targeted area and Stuns targets for 2/4 seconds.
Damage at Tier 2
Midpoint 756
Midpoint 782
Midpoint 832
Deals Weapon damage and Silences and Disarms for 0.5/2 seconds.
Damage at Tier 2
Midpoint 1,053
Midpoint 1,088
Midpoint 1,158
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