Fighter · Tuatha Dé Danann
Fianna
A heavy-armored fighter behind a shield who holds the front and sends part of every hit it takes back at the attacker. Earth backs its weapon damage, and a deep set of ways to protect itself keeps it standing.
- Wears
- Heavy armor and a shield, or two-handed if you would rather swing.
- Fights
- Up close.
- Plays as
- Tank Survivability Control
- Passive
- Reflects a small portion of damage taken to attackers.
- Hits with
- Weapon damage on nine presses (slashing, piercing or crushing by the weapon you carry), and Earth on three.
The resource loop
Courage starts at zero and never refills on its own
A fight starts empty. The two level-1 openers grant 75 a press, and the spenders take it back in lumps of 75, 100, 125 and 300. Trust in the Forest loads 600 in advance, out of your missing health.
- at the start
- 0
- regeneration
- none
- per opener
- +75
- Trust in the Forest
- +600
- spender lumps
- 75 · 100 · 125 · 300
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelResilience
path · 7Form of Danu
path · 7Prowess
path · 7Figures at
Stuns the target for 2/4 seconds.
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Charges the target and deals Weapon damage.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,418
Midpoint 1,510
Prevents all Physical damage for 10 seconds.
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Removes all Control effects from you. Grants you immunity to Control effects and reduced damage taken for 6 seconds, and increased Movement Speed for 3 seconds.
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Increases Parry Chance by 40% for 6s and deals Shadow damage to attackers when you Parry.
Damage at Tier 2
Midpoint 394
Midpoint 414
Midpoint 441
Deals Weapon damage and Snares.
Damage at Tier 2
Midpoint 810
Midpoint 851
Midpoint 906
Increases the Block Value of your next block within 5 seconds by 2000.
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Deals Weapon damage. Usable again within 6s. Second use deals Weapon damage and increased Physical and Magic Armor Rating by 20% for 10 seconds.
Damage at Tier 2
Midpoint 1,530
Midpoint 1,607
Midpoint 1,711
Heals you, removes Root and Snare effects, and grants you immunity to Root and Snare for 6 seconds.
Healing at Tier 2
Midpoint 4,735
Midpoint 4,976
Midpoint 5,297
Grants Courage based on missing Health. Also grants +10% Guts Threshold and +20% Guts Value for 15 seconds.
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Deals Weapon damage.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Charges target and deals Weapon damage to nearby enemies and Roots them for 4/8 seconds.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Deals Earth damage.
Damage at Tier 2
Midpoint 720
Midpoint 756
Midpoint 805
Your next block within 5 seconds reflects 50% of the blocked attack's damage as Earth Damage.
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Deals Earth damage. +25% Aftershock amount.
Damage at Tier 2
Midpoint 1,979
Midpoint 2,080
Midpoint 2,214
Increases Guts by 30% and empowers your passive, causing it to reflect 50% damage for 10 seconds.
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Fractures the target. (Fracture removes Aftershock and deals that much damage.)
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Grants +5% Physical Damage Reduction and +10% Magic Damage Reduction and causes your passive to also reflect Ranged damage for 10 seconds.
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Deals Earth damage to nearby enemies. Grants a Health Shield equal to 50% of missing Health and increases Physical and Magic Armor Rating by 20% for 12 seconds.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Deals Weapon damage. Damage is increased equal to the target's percent missing Health.
Damage at Tier 2
Midpoint 1,620
Midpoint 1,702
Midpoint 1,812
Heals you for 1800 Health over 18 seconds.
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Deals Weapon damage and Knocks Back the target.
Damage at Tier 2
Midpoint 1,800
Midpoint 1,891
Midpoint 2,013
Removes all Control effects from you and charges the target. Deals Weapon damage.
Damage at Tier 2
Midpoint 1,169
Midpoint 1,229
Midpoint 1,308
Deals Weapon damage to nearby enemies. All enemies hit are Knocked Back except your target.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Pulls the target to you, then Roots them for 3/5 seconds.
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Deals Weapon damage in a cleave. Knocks Back targets and Stuns them for 2/4 seconds.
Damage at Tier 2
Midpoint 2,700
Midpoint 2,837
Midpoint 3,020
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