Devout · Viking
Helbound
A melee devout with a two-handed weapon whose damage heals the party and heals itself twice as much, so attacking is how it supports. Its Faith presses earn Judgement and spending Judgement hands Faith back, so the two pools keep each other going.
- Wears
- Medium armor and a two-handed weapon.
- Fights
- Up close.
- Plays as
- Hybrid Survivability
- Passive
- Heals your party for a small percentage of damage you deal and heals you for double that percentage.
- Hits with
- Weapon damage on seven presses (slashing, piercing or crushing by the weapon you carry), and Spirit on one and Shadow on two.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 125, 150 and 200. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Rally
- +500
- spender lumps
- 100 · 125 · 150 · 200
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelBlood Work
path · 7Bone Work
path · 7Flesh Work
path · 7Figures at
Heals the target over time.
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Removes up to 2 Debuffs from nearby allies.
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Resurrects target ally with 15% max Health and Res Sickness.
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Increases your Physical Armor by 70% for 8 seconds.
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Grants your party a strong Heal Over Time for 6 seconds.
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Deals Weapon damage. Increased damage based on missing Health.
Damage at Tier 2
Midpoint 611
Midpoint 643
Midpoint 684
Spends Health to heal the target.
Healing at Tier 2
Midpoint 2,879
Midpoint 3,026
Midpoint 3,221
Deals Spirit damage and heals yourself and allies within 8m.
Damage at Tier 2
Midpoint 1,800
Midpoint 1,891
Midpoint 2,013
Deals Shadow damage over time to the target. If they die during the duration, allies near them are healed.
Damage at Tier 2
Midpoint 789
Midpoint 829
Midpoint 883
Increases your Direct Damage dealt and causes Reap to also apply a Health Shield for 15 seconds.
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Channel to rapidly attack the target, dealing Weapon damage and Stunning the target and healing yourself with each attack.
Damage at Tier 2
Midpoint 4,319
Midpoint 4,538
Midpoint 4,831
Deals Weapon damage in a cleave and Snares.
Damage at Tier 2
Midpoint 720
Midpoint 756
Midpoint 805
Deals Weapon damage.
Damage at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Charges the target and deals Weapon damage. Negates the next hit you take within 4 seconds.
Damage at Tier 2
Midpoint 1,439
Midpoint 1,512
Midpoint 1,610
Deals Weapon damage in a cleave.
Damage at Tier 2
Midpoint 1,890
Midpoint 1,986
Midpoint 2,114
Grants the target a Health Shield and deals Shadow damage to enemies within 8m of them.
Damage at Tier 2
Midpoint 1,262
Midpoint 1,326
Midpoint 1,412
Deals Weapon damage and Roots the target, and creates a burning area under them that deals periodic Spirit damage to enemies.
Damage at Tier 2
Midpoint 2,249
Midpoint 2,364
Midpoint 2,516
Heals target.
Healing at Tier 2
Midpoint 2,700
Midpoint 2,837
Midpoint 3,020
Buffs your Party, causing their next Direct hit to heal them.
Healing at Tier 2
Midpoint 2,160
Midpoint 2,270
Midpoint 2,416
Heals nearby allies and deals Shadow damage to nearby enemies.
Damage at Tier 2
Midpoint 1,579
Midpoint 1,659
Midpoint 1,766
Increases Movement Speed and heals you over time for 6 seconds.
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Grants a Health Shield to self and nearby allies and heals you and nearby allies over time.
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Creates an aura that grants increased Melee damage and Physical Armor Rating to nearby allies.
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Resurrects nearby allies with 1 Health and Res Sickness. For a short duration, they gain immunity to all damage and heal themselves based on the Direct damage they deal.
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