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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Devout · Viking

Helbound

A melee devout with a two-handed weapon whose damage heals the party and heals itself twice as much, so attacking is how it supports. Its Faith presses earn Judgement and spending Judgement hands Faith back, so the two pools keep each other going.

Wears
Medium armor and a two-handed weapon.
Fights
Up close.
Plays as
Hybrid Survivability
Passive
Heals your party for a small percentage of damage you deal and heals you for double that percentage.
Hits with
Weapon damage on seven presses (slashing, piercing or crushing by the weapon you carry), and Spirit on one and Shadow on two.

The resource loop

Faith starts full and does not regenerate

A fight starts full. It spends down in lumps of 100, 125, 150 and 200. The one level-1 opener refunds 250 a press.

at the start
full ·
regeneration
none ·
per opener
+250 ·
Rally
+500 ·
spender lumps
100 · 125 · 150 · 200 ·

The kit

Twenty-six abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Rejuvenate Class · Level 1 Heals the target over time. Cast 0.2s Cooldown 2s Range 25 m Cost 100 Faith Grants 1 Judgment Effects Tap anywhere to close
Purify Class · Level 2 Removes up to 2 Debuffs from nearby allies. Target Self Cast 0.2s Cooldown 6s Cost 150 Faith Grants 1 Judgment Effects Tap anywhere to close
Stand Again! Class · Level 4 Resurrects target ally with 15% max Health and Res Sickness. Cast 9s Cooldown None Range 25 m Cost 200 Faith Effects Tap anywhere to close
Armor of Faith Class · Level 6 Increases your Physical Armor by 70% for 8 seconds. Target Self Cast 0.2s Cooldown 60s Cost Free Effects Tap anywhere to close
Rally Class · Level 8 Grants your party a strong Heal Over Time for 6 seconds. Cast 0.2s Cooldown 6s Range 90 m Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close

Blood Work

path · 7
Desperate Strike Blood Work · Level 1 Deals Weapon damage. Increased damage based on missing Health. Cast 0.6s Cooldown None Range 6 m Cost Free Grants 1 Judgment Effects Tap anywhere to close
Life Transfer Blood Work · Level 2 Spends Health to heal the target. Cast 1s Cooldown None Range 45 m Cost 150 Faith Grants 1 Judgment Effects Tap anywhere to close
Ravenous Attack Blood Work · Level 3 Deals Spirit damage and heals yourself and allies within 8m. Cast 0.6s Cooldown None Range 6 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Scarification Blood Work · Level 4 Increases Guts Threshold. Target Self Cast 0.2s Cooldown None Cost Free Effects Tap anywhere to close
Devour Soul Blood Work · Level 5 Deals Shadow damage over time to the target. If they die during the duration, allies near them are healed. Cast 0.2s Cooldown 4s Range 25 m Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Feast Blood Work · Level 6 Increases your Direct Damage dealt and causes Reap to also apply a Health Shield for 15 seconds. Target Self Cast 0.2s Cooldown None Cost Free Effects Tap anywhere to close
Garm's Blessing Blood Work · Level 7 Channel to rapidly attack the target, dealing Weapon damage and Stunning the target and healing yourself with each attack. Cast 3.9s Cooldown 90s Range 6 m Cost Free Effects Tap anywhere to close

Bone Work

path · 7
Crushing Blow Bone Work · Level 1 Deals Weapon damage in a cleave and Snares. Cast 0.6s Cooldown None Range 6 m Cost Free Grants 1 Judgment Effects Tap anywhere to close
Butchery Bone Work · Level 2 Deals Weapon damage. Cast 0.6s Cooldown None Range 6 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Scrimshaw Bone Work · Level 3 Increases Physical Armor Rating. Target Self Cast 0.2s Cooldown None Cost Free Effects Tap anywhere to close
Barrel Down Bone Work · Level 4 Charges the target and deals Weapon damage. Negates the next hit you take within 4 seconds. Cast 0.8s Cooldown 30s Range 25 m Cost 100 Faith Grants 1 Judgment Effects Tap anywhere to close
Rend Bone Work · Level 5 Deals Weapon damage in a cleave. Cast 0.6s Cooldown None Range 6 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Calcify Bone Work · Level 6 Grants the target a Health Shield and deals Shadow damage to enemies within 8m of them. Cast 0.2s Cooldown 2s Range 45 m Cost 2 Judgment Grants 500 Effects Tap anywhere to close
Meat on the Fire Bone Work · Level 7 Deals Weapon damage and Roots the target, and creates a burning area under them that deals periodic Spirit damage to enemies. Cast 0.6s Cooldown 90s Range 6 m Cost Free Effects Tap anywhere to close

Flesh Work

path · 7
Close Wounds Flesh Work · Level 1 Heals target. Cast 1s Cooldown None Range 45 m Cost 1 Judgment Grants 250 Faith Effects Tap anywhere to close
Gift of Hunger Flesh Work · Level 2 Buffs your Party, causing their next Direct hit to heal them. Cast 0.2s Cooldown 4s Range 90 m Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
The Way of All Flesh Flesh Work · Level 3 Heals nearby allies and deals Shadow damage to nearby enemies. Target Self Cast 0.2s Cooldown 2s Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Battle Thrill Flesh Work · Level 4 Increases Movement Speed and heals you over time for 6 seconds. Target Self Cast 0.2s Cooldown 20s Cost 125 Faith Effects Tap anywhere to close
Hel-Born Resilience Flesh Work · Level 5 Grants a Health Shield to self and nearby allies and heals you and nearby allies over time. Cast 0.2s Cooldown 2s Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Strength of the Grave Flesh Work · Level 6 Creates an aura that grants increased Melee damage and Physical Armor Rating to nearby allies. Target Self Cast 0.2s Cooldown 15s Cost 2 Judgment Grants 500 Faith Effects Tap anywhere to close
Life from Death Flesh Work · Level 7 Resurrects nearby allies with 1 Health and Res Sickness. For a short duration, they gain immunity to all damage and heal themselves based on the Direct damage they deal. Target Self Cast 1s Cooldown 180s Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 1

Rejuvenate

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0.2s cast · cd 2s · 25 m · costs 100 Faith ·

Heals the target over time.

Figure

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Class tree · granted at level 2

Purify

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0.2s cast · cd 6s · costs 150 Faith ·

Removes up to 2 Debuffs from nearby allies.

Figure

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Class tree · granted at level 4

Stand Again!

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9s cast · no cooldown · 25 m · costs 200 Faith ·

Resurrects target ally with 15% max Health and Res Sickness.

Figure

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Class tree · granted at level 6

Armor of Faith

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0.2s cast · cd 60s · no cost ·

Increases your Physical Armor by 70% for 8 seconds.

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Class tree · granted at level 8

Rally

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0.2s cast · cd 6s · 90 m · costs 2 Judgment ·

Grants your party a strong Heal Over Time for 6 seconds.

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Blood Work · rank 1 · free opener

Desperate Strike

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0.6s cast · no cooldown · 6 m · grants 1 Judgment ·

Deals Weapon damage. Increased damage based on missing Health.

Damage at Tier 2

601 622

Midpoint 611

643 643

Midpoint 643

684 684

Midpoint 684

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Blood Work · rank 2

Life Transfer

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1s cast · no cooldown · 45 m · costs 150 Faith ·

Spends Health to heal the target.

Healing at Tier 2

2,831 2,928

Midpoint 2,879

3,026 3,026

Midpoint 3,026

3,221 3,221

Midpoint 3,221

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Blood Work · rank 3

Ravenous Attack

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0.6s cast · no cooldown · 6 m · costs 1 Judgment ·

Deals Spirit damage and heals yourself and allies within 8m.

Damage at Tier 2

1,769 1,830

Midpoint 1,800

1,891 1,891

Midpoint 1,891

2,013 2,013

Midpoint 2,013

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Blood Work · rank 4

Scarification

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0.2s cast · no cooldown · no cost ·

Increases Guts Threshold.

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Blood Work · rank 5

Devour Soul

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0.2s cast · cd 4s · 25 m · costs 2 Judgment ·

Deals Shadow damage over time to the target. If they die during the duration, allies near them are healed.

Damage at Tier 2

776 803

Midpoint 789

829 829

Midpoint 829

883 883

Midpoint 883

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Blood Work · rank 6

Feast

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0.2s cast · no cooldown · no cost ·

Increases your Direct Damage dealt and causes Reap to also apply a Health Shield for 15 seconds.

Figure

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Blood Work · rank 7

Garm's Blessing

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3.9s cast · cd 90s · 6 m · no cost ·

Channel to rapidly attack the target, dealing Weapon damage and Stunning the target and healing yourself with each attack.

Damage at Tier 2

4,245 4,392

Midpoint 4,319

4,538 4,538

Midpoint 4,538

4,831 4,831

Midpoint 4,831

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Bone Work · rank 1 · free opener

Crushing Blow

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0.6s cast · no cooldown · 6 m · grants 1 Judgment ·

Deals Weapon damage in a cleave and Snares.

Damage at Tier 2

707 732

Midpoint 720

756 756

Midpoint 756

805 805

Midpoint 805

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Bone Work · rank 2

Butchery

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0.6s cast · no cooldown · 6 m · costs 1 Judgment ·

Deals Weapon damage.

Damage at Tier 2

2,123 2,196

Midpoint 2,160

2,270 2,270

Midpoint 2,270

2,416 2,416

Midpoint 2,416

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Bone Work · rank 3

Scrimshaw

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0.2s cast · no cooldown · no cost ·

Increases Physical Armor Rating.

Figure

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Bone Work · rank 4

Barrel Down

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0.8s cast · cd 30s · 25 m · costs 100 Faith ·

Charges the target and deals Weapon damage. Negates the next hit you take within 4 seconds.

Damage at Tier 2

1,415 1,464

Midpoint 1,439

1,512 1,512

Midpoint 1,512

1,610 1,610

Midpoint 1,610

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Bone Work · rank 5

Rend

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0.6s cast · no cooldown · 6 m · costs 1 Judgment ·

Deals Weapon damage in a cleave.

Damage at Tier 2

1,858 1,922

Midpoint 1,890

1,986 1,986

Midpoint 1,986

2,114 2,114

Midpoint 2,114

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Bone Work · rank 6

Calcify

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0.2s cast · cd 2s · 45 m · costs 2 Judgment ·

Grants the target a Health Shield and deals Shadow damage to enemies within 8m of them.

Damage at Tier 2

1,241 1,284

Midpoint 1,262

1,326 1,326

Midpoint 1,326

1,412 1,412

Midpoint 1,412

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Bone Work · rank 7

Meat on the Fire

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0.6s cast · cd 90s · 6 m · no cost ·

Deals Weapon damage and Roots the target, and creates a burning area under them that deals periodic Spirit damage to enemies.

Damage at Tier 2

2,211 2,287

Midpoint 2,249

2,364 2,364

Midpoint 2,364

2,516 2,516

Midpoint 2,516

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Flesh Work · rank 1 · free opener

Close Wounds

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1s cast · no cooldown · 45 m · costs 1 Judgment ·

Heals target.

Healing at Tier 2

2,654 2,745

Midpoint 2,700

2,837 2,837

Midpoint 2,837

3,020 3,020

Midpoint 3,020

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Flesh Work · rank 2

Gift of Hunger

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0.2s cast · cd 4s · 90 m · costs 2 Judgment ·

Buffs your Party, causing their next Direct hit to heal them.

Healing at Tier 2

2,123 2,196

Midpoint 2,160

2,270 2,270

Midpoint 2,270

2,416 2,416

Midpoint 2,416

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Flesh Work · rank 3

The Way of All Flesh

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0.2s cast · cd 2s · costs 2 Judgment ·

Heals nearby allies and deals Shadow damage to nearby enemies.

Damage at Tier 2

1,552 1,605

Midpoint 1,579

1,659 1,659

Midpoint 1,659

1,766 1,766

Midpoint 1,766

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Flesh Work · rank 4

Battle Thrill

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0.2s cast · cd 20s · costs 125 Faith ·

Increases Movement Speed and heals you over time for 6 seconds.

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Flesh Work · rank 5

Hel-Born Resilience

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0.2s cast · cd 2s · costs 2 Judgment ·

Grants a Health Shield to self and nearby allies and heals you and nearby allies over time.

Figure

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Flesh Work · rank 6

Strength of the Grave

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0.2s cast · cd 15s · costs 2 Judgment ·

Creates an aura that grants increased Melee damage and Physical Armor Rating to nearby allies.

Figure

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Flesh Work · rank 7

Life from Death

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1s cast · cd 180s · no cost ·

Resurrects nearby allies with 1 Health and Res Sickness. For a short duration, they gain immunity to all damage and heal themselves based on the Direct damage they deal.

Figure

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