Performer · Tuatha Dé Danann
Dark Fool
A light-armored performer with one song who fights at range, keeping enemies Panicked and turning each Panic it breaks into Mind damage around them. Shadow and Mind carry its damage, and it has little to protect itself if enemies reach it.
- Wears
- Light armor and instrument or shortbow.
- Fights
- At range.
- Plays as
- Control Mobility Utility
- Passive
- When you consume the Panicked status on an enemy by applying a Control Effect, you deal Mind damage in a small area around that target.
- Hits with
- Shadow on five and Mind on five.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 75, 150, 175, 225, 350 and 400.
- at the start
- full
- regeneration
- none
- spender lumps
- 75 · 150 · 175 · 225 · 350 · 400
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelNight Terrors
path · 7Dark Fables
path · 7Mummery
path · 7Figures at
Increases your party's Movement Speed while out of Combat.
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Grants your party +10 Spirit and reduces their Panic by 75 every 3 seconds.
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Deals Shadow damage and Fears for 2/5 seconds.
Damage at Tier 2
Midpoint 924
Midpoint 954
Midpoint 1,016
Removes all Control Effects from your party and grants them immunity to Control Effects for 3 seconds.
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Deals Mind damage.
Damage at Tier 2
Midpoint 1,053
Midpoint 1,088
Midpoint 1,158
Your party's Direct Damage also inflicts 50 Panic.
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Creates a cloud for 12 seconds that deals Mind damage per second to enemies in the area.
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Deals 3000 Mind damage over 12 seconds.
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Your party deals 20% increased damage vs targets suffering from Control effects.
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Increases your party's Movement Speed and decreases their non-Melee damage taken by 40% for 6 seconds.
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Snares by 40% for 5/10 seconds and deals 1000 Shadow damage over 5 seconds. If the target dies during the DoT, their nearby allies are Feared for 2/5 seconds.
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Deals Shadow damage. +40% damage to targets suffering from Control Effects.
Damage at Tier 2
Midpoint 685
Midpoint 707
Midpoint 753
Grants your party +15 to all Elemental Resistances.
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Deals Shadow damage and an additional 1200 Shadow damage over 12 seconds.
Damage at Tier 2
Midpoint 790
Midpoint 816
Midpoint 869
Deals Mind damage and Stuns for 3/6 seconds.
Damage at Tier 2
Midpoint 1,008
Midpoint 1,042
Midpoint 1,109
Every 6 seconds negates the next Ranged hit each member of your party would take.
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Causes the target to take 45% increased damage while below 50% Health, for 6 seconds.
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Snares an enemy by 70% and deals Shadow damage at the end of the duration. +100% damage if the target has no allies nearby at that time.
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Deals Mind damage.
Damage at Tier 2
Midpoint 825
Midpoint 852
Midpoint 907
Increases your party's Block Value by 25% and grants +10% Parry Chance.
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Deals Shadow damage around the target. Enemies hit are Silenced and Disarmed for 4/8 seconds.
Damage at Tier 2
Midpoint 924
Midpoint 954
Midpoint 1,016
Inflicts Fear and deals Mind damage to targets in a 25m cone.
Damage at Tier 2
Midpoint 840
Midpoint 868
Midpoint 924
Your party inflicts a stacking debuff for 5 seconds when dealing Direct damage. This debuff increases damage taken by 3% per stack, up to a max of 24%.
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Channels to Charm an enemy and deal Mind damage each second for up to 6 seconds.
Damage at Tier 2
Midpoint 252
Midpoint 260
Midpoint 277
Deals Shadow damage and an additional 2000 Shadow damage over 10 seconds. For the duration the target's allies take 300 Shadow damage each second while within 15m of them.
Damage at Tier 2
Midpoint 702
Midpoint 725
Midpoint 772
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