Archer · Tuatha Dé Danann
Forest Stalker
A light-armored archer who fights at range and opens from Stealth, so the first shot lands before the target knows it is there. Poison works alongside its Earth damage, and it has little to protect itself if an enemy reaches it.
- Wears
- Light armor and shortbow or longbow.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Grants the Stealth ability. (Stealth: You gain Stealth, making you invisible to enemies while outside their Detection Range.)
- Hits with
- Weapon damage on seven presses (piercing by the weapon you carry), and Poison on three and Earth on four.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 125, 150, 175, 250, 300 and 350.
- at the start
- full
- regeneration
- none
- Restock
- +500
- spender lumps
- 100 · 125 · 150 · 175 · 250 · 300 · 350
The kit
Twenty-eight abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelThorn and Fang
path · 7Stone Rain
path · 7Predation
path · 9Figures at
Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.
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Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.
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Greatly increases Movement Speed for 4 seconds.
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Increases your party's Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)
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Deals Poison damage and an additional 750 Poison damage over 9 seconds.
Damage at Tier 2
Midpoint 515
Midpoint 532
Midpoint 566
Deals Weapon damage plus additional damage equal to 8% of target's current Health.
Damage at Tier 2
Midpoint 762
Midpoint 787
Midpoint 838
Grants Movement Speed and Disarms you for 8 seconds
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Creates a cloud on impact that applies 1 Poison DoT stack every 2 seconds. Each stack deals 500 Poison damage over 5 seconds. Max 5 stacks.
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Increases Periodic Poison damage by 15%.
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Deals Weapon damage. Deals additional Poison damage over time and reduces the target's healing received by 50% for 12 seconds.
Damage at Tier 2
Midpoint 1,524
Midpoint 1,574
Midpoint 1,676
Deals Poison damage and increases Periodic Poison damage taken while below 30% Health by 200% for 20 seconds.
Damage at Tier 2
Midpoint 1,334
Midpoint 1,378
Midpoint 1,467
Deals Earth damage.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Weapon damage plus additional Weapon damage equal to 40% of Aftershock on the target.
Damage at Tier 2
Midpoint 991
Midpoint 1,024
Midpoint 1,090
Reduces the damage of the next 3 hits received by 50%.
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Creates an area of spike ground around you for 15 seconds that Snares enemies by 50% and deals 100 Earth damage per second while in the area.
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Deals Earth damage and debuffs the target for 12 seconds, causing Direct damage hits taken to deal added Earth damage.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Earth damage and Knocks Back the target.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Fractures target, dealing damage 20% increased damage. (Fracture removes Aftershock and deals that much damage.)
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Deals Weapon damage.
Damage at Tier 2
Midpoint 1,066
Midpoint 1,102
Midpoint 1,173
You gain Stealth, making you invisible to enemies while outside their Detection Range. Becomes "De-Stealth" upon use.
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Removes Stealth. Becomes "Stealth" upon use.
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Deals Weapon damage. +100% damage if the target isn't near any of their allies.
Damage at Tier 2
Midpoint 762
Midpoint 787
Midpoint 838
Deals Weapon damage an additional 6000 Slashing damage over 60s. The target leaves behind a visible blood trail for the duration of the DoT.
Damage at Tier 2
Midpoint 572
Midpoint 591
Midpoint 629
Grants your next Weaponskill 100% Critically Hit Chance.
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Deals Weapon damage and Roots the target for 4/8 seconds.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Dashes backward and deals Weapon damage. Snares the target for 4/7 seconds.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Weapon damage plus additional Weapon damage equal to 15% of target's missing Health. On a killing blow, you immediately gain Stealth and increased Movement Speed for 10 seconds.
Damage at Tier 2
Midpoint 1,334
Midpoint 1,378
Midpoint 1,467
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