Warlock · Arthurian
Flame Warden
A cloth-armored caster who fights at range with Arcane and Fire, and heals itself a little from the Burning damage it deals. Spirit rounds out the damage, and a handful of ways to protect itself keep it standing when enemies close in.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At range — on 6 of 14 presses across four ranges.
- Plays as
- Damage Mobility Utility
- Passive
- Heals you for a small portion of Burning damage dealt.
- Hits with
- Mind on one, Fire on four, Arcane on six, and Spirit on four.
The resource loop
Mana starts full and does not regenerate
A fight starts full. It spends down in lumps of 150, 250, 350, 400, 500, 600, 650, 700 and 800.
- at the start
- full
- regeneration
- none
- spender lumps
- 150 · 250 · 350 · 400 · 500 · 600 · 650 · 700 · 800
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelDestruction
path · 7Magic
path · 7Spirit
path · 7Figures at
Deals Mind damage and Stuns the target for 2/4 seconds.
Damage at Tier 2
Midpoint 191
Midpoint 197
Midpoint 210
Grants your party +10 Spirit.
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Increases your party's Movement Speed while out of Combat.
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Sleeps the target for 8/12 seconds.
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Fires a bolt that deals Fire damage in an area around the target.
Damage at Tier 2
Midpoint 2,725
Midpoint 2,815
Midpoint 2,997
Deals 100 Fire damage to melee attackers.
Damage at Tier 2
Midpoint 191
Midpoint 197
Midpoint 210
Deals Fire damage.
Damage at Tier 2
Midpoint 1,315
Midpoint 1,358
Midpoint 1,446
Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies.
Damage at Tier 2
Midpoint 1,905
Midpoint 1,969
Midpoint 2,096
Deals Fire damage in the targeted area.
Damage at Tier 2
Midpoint 2,857
Midpoint 2,953
Midpoint 3,143
Increases your party's Crit Chance by 5%.
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Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration.
Damage at Tier 2
Midpoint 191
Midpoint 197
Midpoint 210
Deals Arcane damage.
Damage at Tier 2
Midpoint 1,276
Midpoint 1,319
Midpoint 1,404
Fires a bolt that deals Arcane damage.
Damage at Tier 2
Midpoint 2,762
Midpoint 2,854
Midpoint 3,038
Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%.
Damage at Tier 2
Midpoint 1,810
Midpoint 1,870
Midpoint 1,991
Channels to fire 3 bolts that deal Arcane damage.
Damage at Tier 2
Midpoint 1,048
Midpoint 1,083
Midpoint 1,153
Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil.
Damage at Tier 2
Midpoint 3,048
Midpoint 3,150
Midpoint 3,353
Empowers the nearest Acrane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%.
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Deals Arcane damage in the targeted area and Knocks Back targets.
Damage at Tier 2
Midpoint 2,667
Midpoint 2,756
Midpoint 2,934
Deals Spirit damage.
Damage at Tier 2
Midpoint 743
Midpoint 767
Midpoint 817
Deals Spirit damage and another 2800 Spirit damage over 21 seconds.
Damage at Tier 2
Midpoint 1,143
Midpoint 1,181
Midpoint 1,257
Fires a bolt that deals Spirit damage in an area around the target.
Damage at Tier 2
Midpoint 2,095
Midpoint 2,165
Midpoint 2,305
Increases your party's Spirit damage by 10% and grants +8% Spirit Resistance.
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Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time.
Damage at Tier 2
Midpoint 1,143
Midpoint 1,181
Midpoint 1,257
Periodically negates the next Melee hit each member of your party would take.
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