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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Warlock · Arthurian

Flame Warden

A cloth-armored caster who fights at range with Arcane and Fire, and heals itself a little from the Burning damage it deals. Spirit rounds out the damage, and a handful of ways to protect itself keep it standing when enemies close in.

Wears
Cloth armor and wand, focus, or staff.
Fights
At range — on 6 of 14 presses across four ranges.
Plays as
Damage Mobility Utility
Passive
Heals you for a small portion of Burning damage dealt.
Hits with
Mind on one, Fire on four, Arcane on six, and Spirit on four.

The resource loop

Mana starts full and does not regenerate

A fight starts full. It spends down in lumps of 150, 250, 350, 400, 500, 600, 650, 700 and 800.

at the start
full ·
regeneration
none ·
spender lumps
150 · 250 · 350 · 400 · 500 · 600 · 650 · 700 · 800 ·

The kit

Twenty-six abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Enchant Humanoid Class · Level 2 Deals Mind damage and Stuns the target for 2/4 seconds. Cast 0.2s Cooldown 30s Range 45 m Cost Free Effects Tap anywhere to close
Font of Energy Class · Level 1 Grants your party +10 Spirit. Cast 1s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Aether Currents Class · Level 4 Increases your party's Movement Speed while out of Combat. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Reality Rift Class · Level 6 Teleports forward. Cast 0.2s Cooldown 45s Range 25 m Cost 600 Mana Effects Tap anywhere to close
Sleep Class · Level 8 Sleeps the target for 8/12 seconds. Cast 2s Cooldown 25s Range 45 m Cost Free Effects Tap anywhere to close

Destruction

path · 7
Fire Bolt Destruction · Level 1 Fires a bolt that deals Fire damage in an area around the target. Cast 3s Cooldown None Range 70 m Cost 400 Mana Effects Tap anywhere to close
Fire Shield Destruction · Level 2 Deals 100 Fire damage to melee attackers. Target Self Cast 2s Cooldown None Cost Free Effects Tap anywhere to close
Flame Strike Destruction · Level 3 Deals Fire damage. Cast 1s Cooldown None Range 60 m Cost 250 Mana Effects Tap anywhere to close
Combustion Destruction · Level 4 Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies. Cast 0.2s Cooldown 45s Range 45 m Cost 600 Mana Effects Tap anywhere to close
Meteor Destruction · Level 5 Deals Fire damage in the targeted area. Cast 3s Cooldown None Range 70 m Cost 650 Mana Effects Tap anywhere to close
Power of the Sacred Flame Destruction · Level 6 Increases your party's Crit Chance by 5%. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Flames of Immortality Destruction · Level 7 Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration. Target Self Cast 0.2s Cooldown 180s Cost Free Effects Tap anywhere to close

Magic

path · 7
Merlin's Hand Magic · Level 1 Deals Arcane damage. Cast 1s Cooldown None Range 60 m Cost 250 Mana Effects Tap anywhere to close
Arcane Bolt Magic · Level 2 Fires a bolt that deals Arcane damage. Cast 3s Cooldown None Range 70 m Cost 350 Mana Effects Tap anywhere to close
Sanctuary Magic · Level 3 Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%. Target Self Cast 2s Cooldown 60s Cost 500 Mana Effects Tap anywhere to close
Seeking Missiles Magic · Level 4 Channels to fire 3 bolts that deal Arcane damage. Cast 3s Cooldown 24s Range 60 m Cost 150 Mana Effects Tap anywhere to close
Arcane Rift Magic · Level 5 Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil. Cast 2s Cooldown None Range 70 m Cost 800 Mana Effects Tap anywhere to close
Zephyr Spirits Magic · Level 6 Empowers the nearest Acrane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%. Cast 0.2s Cooldown 90s Range 25 m Cost Free Effects Tap anywhere to close
Arcane Destruction Magic · Level 7 Deals Arcane damage in the targeted area and Knocks Back targets. Cast 3s Cooldown None Range 70 m Cost 650 Mana Effects Tap anywhere to close

Spirit

path · 7
Spirit Nuke Spirit · Level 1 Deals Spirit damage. Cast 0.2s Cooldown 5s Range 45 m Cost 250 Mana Effects Tap anywhere to close
Corrode Spirit Spirit · Level 2 Deals Spirit damage and another 2800 Spirit damage over 21 seconds. Cast 1s Cooldown None Range 60 m Cost 400 Mana Effects Tap anywhere to close
Merlin's Shield Spirit · Level 3 Grants you Magic Armor Rating. Target Self Cast 0.2s Cooldown None Cost Free Effects Tap anywhere to close
Spirit Bolt Spirit · Level 4 Fires a bolt that deals Spirit damage in an area around the target. Cast 2s Cooldown None Range 60 m Cost 500 Mana Effects Tap anywhere to close
Spirit Pathways Spirit · Level 5 Increases your party's Spirit damage by 10% and grants +8% Spirit Resistance. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Merlin's Curse Spirit · Level 6 Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time. Cast 2s Cooldown None Range 60 m Cost 700 Mana Effects Tap anywhere to close
Avoid Fate Spirit · Level 7 Periodically negates the next Melee hit each member of your party would take. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 2

Enchant Humanoid

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0.2s cast · cd 30s · 45 m · no cost ·

Deals Mind damage and Stuns the target for 2/4 seconds.

Damage at Tier 2

191 191

Midpoint 191

197 197

Midpoint 197

210 210

Midpoint 210

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Class tree · granted at level 1

Font of Energy

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1s cast · no cooldown · 90 m · no cost ·

Grants your party +10 Spirit.

Figure

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Class tree · granted at level 4

Aether Currents

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2s cast · no cooldown · 90 m · no cost ·

Increases your party's Movement Speed while out of Combat.

Figure

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Class tree · granted at level 6

Reality Rift

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0.2s cast · cd 45s · 25 m · costs 600 Mana ·

Teleports forward.

Figure

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Class tree · granted at level 8

Sleep

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2s cast · cd 25s · 45 m · no cost ·

Sleeps the target for 8/12 seconds.

Figure

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Destruction · rank 1 · free opener

Fire Bolt

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3s cast · no cooldown · 70 m · costs 400 Mana ·

Fires a bolt that deals Fire damage in an area around the target.

Damage at Tier 2

2,725 2,725

Midpoint 2,725

2,815 2,815

Midpoint 2,815

2,997 2,997

Midpoint 2,997

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Destruction · rank 2

Fire Shield

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2s cast · no cooldown · no cost ·

Deals 100 Fire damage to melee attackers.

Damage at Tier 2

191 191

Midpoint 191

197 197

Midpoint 197

210 210

Midpoint 210

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Destruction · rank 3

Flame Strike

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1s cast · no cooldown · 60 m · costs 250 Mana ·

Deals Fire damage.

Damage at Tier 2

1,315 1,315

Midpoint 1,315

1,358 1,358

Midpoint 1,358

1,446 1,446

Midpoint 1,446

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Destruction · rank 4

Combustion

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0.2s cast · cd 45s · 45 m · costs 600 Mana ·

Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies.

Damage at Tier 2

1,905 1,905

Midpoint 1,905

1,969 1,969

Midpoint 1,969

2,096 2,096

Midpoint 2,096

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Destruction · rank 5

Meteor

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3s cast · no cooldown · 70 m · costs 650 Mana ·

Deals Fire damage in the targeted area.

Damage at Tier 2

2,857 2,857

Midpoint 2,857

2,953 2,953

Midpoint 2,953

3,143 3,143

Midpoint 3,143

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Destruction · rank 6

Power of the Sacred Flame

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2s cast · no cooldown · 90 m · no cost ·

Increases your party's Crit Chance by 5%.

Figure

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Destruction · rank 7

Flames of Immortality

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0.2s cast · cd 180s · no cost ·

Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration.

Damage at Tier 2

191 191

Midpoint 191

197 197

Midpoint 197

210 210

Midpoint 210

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Magic · rank 1 · free opener

Merlin's Hand

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1s cast · no cooldown · 60 m · costs 250 Mana ·

Deals Arcane damage.

Damage at Tier 2

1,276 1,276

Midpoint 1,276

1,319 1,319

Midpoint 1,319

1,404 1,404

Midpoint 1,404

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Magic · rank 2

Arcane Bolt

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3s cast · no cooldown · 70 m · costs 350 Mana ·

Fires a bolt that deals Arcane damage.

Damage at Tier 2

2,762 2,762

Midpoint 2,762

2,854 2,854

Midpoint 2,854

3,038 3,038

Midpoint 3,038

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Magic · rank 3

Sanctuary

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2s cast · cd 60s · costs 500 Mana ·

Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%.

Damage at Tier 2

1,810 1,810

Midpoint 1,810

1,870 1,870

Midpoint 1,870

1,991 1,991

Midpoint 1,991

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Magic · rank 4

Seeking Missiles

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3s cast · cd 24s · 60 m · costs 150 Mana ·

Channels to fire 3 bolts that deal Arcane damage.

Damage at Tier 2

1,048 1,048

Midpoint 1,048

1,083 1,083

Midpoint 1,083

1,153 1,153

Midpoint 1,153

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Magic · rank 5

Arcane Rift

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2s cast · no cooldown · 70 m · costs 800 Mana ·

Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil.

Damage at Tier 2

3,048 3,048

Midpoint 3,048

3,150 3,150

Midpoint 3,150

3,353 3,353

Midpoint 3,353

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Magic · rank 6

Zephyr Spirits

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0.2s cast · cd 90s · 25 m · no cost ·

Empowers the nearest Acrane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%.

Figure

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Magic · rank 7

Arcane Destruction

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3s cast · no cooldown · 70 m · costs 650 Mana ·

Deals Arcane damage in the targeted area and Knocks Back targets.

Damage at Tier 2

2,667 2,667

Midpoint 2,667

2,756 2,756

Midpoint 2,756

2,934 2,934

Midpoint 2,934

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Spirit · rank 1 · free opener

Spirit Nuke

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0.2s cast · cd 5s · 45 m · costs 250 Mana ·

Deals Spirit damage.

Damage at Tier 2

743 743

Midpoint 743

767 767

Midpoint 767

817 817

Midpoint 817

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Spirit · rank 2

Corrode Spirit

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1s cast · no cooldown · 60 m · costs 400 Mana ·

Deals Spirit damage and another 2800 Spirit damage over 21 seconds.

Damage at Tier 2

1,143 1,143

Midpoint 1,143

1,181 1,181

Midpoint 1,181

1,257 1,257

Midpoint 1,257

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Spirit · rank 3

Merlin's Shield

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0.2s cast · no cooldown · no cost ·

Grants you Magic Armor Rating.

Figure

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Spirit · rank 4

Spirit Bolt

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2s cast · no cooldown · 60 m · costs 500 Mana ·

Fires a bolt that deals Spirit damage in an area around the target.

Damage at Tier 2

2,095 2,095

Midpoint 2,095

2,165 2,165

Midpoint 2,165

2,305 2,305

Midpoint 2,305

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Spirit · rank 5

Spirit Pathways

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2s cast · no cooldown · 90 m · no cost ·

Increases your party's Spirit damage by 10% and grants +8% Spirit Resistance.

Figure

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Spirit · rank 6

Merlin's Curse

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2s cast · no cooldown · 60 m · costs 700 Mana ·

Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time.

Damage at Tier 2

1,143 1,143

Midpoint 1,143

1,181 1,181

Midpoint 1,181

1,257 1,257

Midpoint 1,257

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Spirit · rank 7

Avoid Fate

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2s cast · no cooldown · 90 m · no cost ·

Periodically negates the next Melee hit each member of your party would take.

Figure

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