Assassin · Tuatha Dé Danann
Red Cap
A light-armored assassin that closes out of Stealth and fights up close, and even its ordinary weapon strikes add Poison. Earth damage sits alongside the Poison, and several of its strikes carry control as well.
- Wears
- Light armor, one-handed weapons, and dagger.
- Fights
- Up close.
- Plays as
- Damage Control Mobility
- Passive
- Your Weapon skills deal additional Poison damage
- Hits with
- Weapon damage on eight presses (slashing or piercing by the weapon you carry), and Poison on four and Earth on four.
The resource loop
Determination starts full and does not regenerate
A fight starts full. It spends down in lumps of 200, 250, 275, 300, 500, 550 and 600.
- at the start
- full
- regeneration
- none
- spender lumps
- 200 · 250 · 275 · 300 · 500 · 550 · 600
The kit
Twenty-seven abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelCorrupted Blade
path · 7Danu's Vengeance
path · 7Forest Walking
path · 7Figures at
Shifts you into the Veil. Becomes "Exit Veil" upon use.
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Shifts you back out of the Veil. Becomes " Enter Veil Upon Use
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Deals Weapon damage and Stuns the target for 0.75/2 seconds.
Damage at Tier 2
Midpoint 840
Midpoint 874
Midpoint 977
Briefly enters the Veil and greatly increases Movement Speed, then exits the Veil again. +100% Determination Cost each time this is used. Cost increase resets after 30 seconds.
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Instantly shifts you out of the Veil and grants Stealth for 6 seconds.
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Instantly leaps out from the Veil to your target and deals Weapon damage. Only usable while in the Veil, and only on targets in the Normal Plane.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Deals Weapon damage and an additional 600 Poison damage over 6 seconds. DoT effect can stack up to 3 times.
Damage at Tier 2
Midpoint 840
Midpoint 874
Midpoint 977
Deals Poison damage and additional Poison damage over 12 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Weapon damage. +30% damage per Poison on target, up to +90%.
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Deals Weapon damage and an additional 1200 Poison damage over 12 seconds.
Damage at Tier 2
Midpoint 523
Midpoint 544
Midpoint 608
Increases Poison damage dealt by 10%.
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Deals Poison damage and Snares the target by 20% for 4/8 seconds. If the target is suffering from 3 or more different Poison effects, also Stuns them for 1.5/2.5 seconds.
Damage at Tier 2
Midpoint 560
Midpoint 583
Midpoint 652
Deals Poison damage and consumes all Poison DOTs on the target, dealing 75% their remaining damage immediately.
Damage at Tier 2
Midpoint 747
Midpoint 778
Midpoint 869
Deals Earth damage.
Damage at Tier 2
Midpoint 971
Midpoint 1,010
Midpoint 1,129
Deals Weapon damage. If the target has Aftershock, removes it without dealing additional damage and Disarms the target for 4/7 seconds.
Damage at Tier 2
Midpoint 747
Midpoint 778
Midpoint 869
Deals Earth damage. +100% Aftershock amount when attacking from behind.
Damage at Tier 2
Midpoint 1,942
Midpoint 2,021
Midpoint 2,259
Removes you from Combat and applies Stealth for 15s.
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Negates the damage of the next 3 Elemental hits taken within 30 seconds.
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Deals Earth damage. If the target has at least 1000 Aftershock, also Roots them for 3/6 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Earth damage and Fractures the target. (Fracture removes Aftershock and deals that much damage.)
Damage at Tier 2
Midpoint 1,307
Midpoint 1,360
Midpoint 1,520
Deals Weapon damage and Snare.
Damage at Tier 2
Midpoint 1,045
Midpoint 1,088
Midpoint 1,216
Deals Poison damage. Applies a Poison Debuff that Snares the target by 20% for 6 seconds and deals 480 Poison damage over the duration.
Damage at Tier 2
Midpoint 373
Midpoint 388
Midpoint 434
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,353
Midpoint 1,408
Midpoint 1,574
Grants a 50% chance to avoid Ranged Physical hits for 10 seconds.
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Removes all DoTs from you and Heals you.
Healing at Tier 2
Midpoint 707
Midpoint 736
Midpoint 823
You become Stealthed for 45 seconds. This Stealth is removed when you move or use an ability.
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Grants +50% Parry Chance for 8 seconds and deals Weapon damage to attackers when Parrying.
Damage at Tier 2
Midpoint 662
Midpoint 689
Midpoint 770
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