Assassin · Viking
Shadow Walker
A light-armored assassin who fights up close with a dagger or sword, and most of its kit exists to deal damage, much of it Shadow. It carries little to protect itself once the fight is on.
- Wears
- Light armor, one-handed weapons, and dagger.
- Fights
- Up close.
- Plays as
- Damage Mobility Control
- Passive
- Grants the Stealth ability. (Stealth: You gain Stealth, making you invisible to enemies while outside their Detection Range.)
- Hits with
- Weapon damage on eight presses (slashing or piercing by the weapon you carry), and Poison on two and Shadow on seven.
The resource loop
Determination starts full and does not regenerate
A fight starts full. It spends down in lumps of 250, 275, 325, 375, 400 and 500.
- at the start
- full
- regeneration
- none
- spender lumps
- 250 · 275 · 325 · 375 · 400 · 500
The kit
Twenty-nine abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelLoki Punishment
path · 7Darkness Blade
path · 7Unseen
path · 9Figures at
Shifts you into the Veil. Becomes "Exit Veil" upon use.
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Shifts you back out of the Veil. Becomes " Enter Veil Upon Use
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Deals Weapon damage and Stuns the target for 0.75/2 seconds.
Damage at Tier 2
Midpoint 840
Midpoint 874
Midpoint 977
Briefly enters the Veil and greatly increases Movement Speed, then exits the Veil again. +100% Determination Cost each time this is used. Cost increase resets after 30 seconds.
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Instantly shifts you out of the Veil and grants Stealth for 6 seconds.
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Instantly leaps out from the Veil to your target and deals Weapon damage. Only usable while in the Veil, and only on targets in the Normal Plane.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Deals Weapon damage and an additional 1200 Poison damage over 12 seconds.
Damage at Tier 2
Midpoint 1,083
Midpoint 1,127
Midpoint 1,260
Deals Weapon damage. +50% damage if target is below 50% Health.
Damage at Tier 2
Midpoint 2,334
Midpoint 2,429
Midpoint 2,715
Heals 2100 Health over 18 seconds. Effect is removed when hit.
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Deals 640 Poison damage over 8 seconds and reduces Physical Armor Rating by 60 for the duration.
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Creates an area of shadowed ground around the target for 8 seconds. Enemies in the area are Snared by 40%.
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Deals Weapon damage and applies a DoT for 6 seconds. Each second this DoT deals Poison damage equal to 5% of their current Health.
Damage at Tier 2
Midpoint 934
Midpoint 972
Midpoint 1,086
Deals Poison damage and an additional 1200 Poison damage over 9 seconds. The target can't be healed for the duration.
Damage at Tier 2
Midpoint 1,214
Midpoint 1,263
Midpoint 1,412
Deals Shadow damage.
Damage at Tier 2
Midpoint 1,045
Midpoint 1,088
Midpoint 1,216
Deals Shadow damage and an additional 3200 Shadow damage over 12 seconds.
Damage at Tier 2
Midpoint 934
Midpoint 972
Midpoint 1,086
Deals Shadow damage to nearby enemies.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Teleports to your target and deals Shadow damage. Snares the target by 30% for 4/8 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Shadow damage and causes the target to take 30% more Shadow damage for 15 seconds.
Damage at Tier 2
Midpoint 1,493
Midpoint 1,554
Midpoint 1,737
Deals Shadow damage and Stuns for 3/6 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Shadow damage and applies a DoT that deals Shadow damage equal to 40% of the target's missing Health over 12 seconds.
Damage at Tier 2
Midpoint 1,120
Midpoint 1,166
Midpoint 1,303
Deals Weapon damage and Snares by 40% for 4/8 seconds when attacking from behind.
Damage at Tier 2
Midpoint 1,045
Midpoint 1,088
Midpoint 1,216
Removes Stealth. Becomes "Stealth" upon use.
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You gain Stealth, making you invisible to enemies while outside their Detection Range. Becomes "De-Stealth" upon use.
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Reduces Melee damage taken by 10%.
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Deals Weapon damage.
Damage at Tier 2
Midpoint 1,353
Midpoint 1,408
Midpoint 1,574
Increases Movement Speed while Stealthed by 18% and reduces Shadow damage taken by 50%.
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Grants +15% Evasion Chance and +25% Critical Hit Chance and Critical Hit Damage for 12 seconds.
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Teleports to your target and deals Weapon damage. Only useable Stealthed.
Damage at Tier 2
Midpoint 1,493
Midpoint 1,554
Midpoint 1,737
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