Healer · Viking
Runehealer
A cloth-armored healer who works from mid range, and every heal it casts leaves a Health Shield behind. It strengthens the party as well as healing it, and its Faith and Judgement presses keep each other going.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At mid range.
- Plays as
- Healer Utility Survivability
- Passive
- Runehealer abilities grant Health Shield equal to a portion of their healing done.
- Hits with
- Chaos on four and Lightning on two.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 75, 100, 125, 200 and 225.
- at the start
- full
- regeneration
- none
- Word of Chaos
- +500
- spender lumps
- 75 · 100 · 125 · 200 · 225
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelRunar Bana
path · 7Runar Skjaldborgar
path · 7Runar Vitu
path · 7Figures at
Heals an ally for 2000 Health over 12 seconds.
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Removes up to 2 Debuffs from target ally.
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Resurrects target ally with 25% max Health and Res Sickness.
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Reduces target's Panic by 350.
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Removes all Control Effects and grants immunity to Control Effects for 10 seconds.
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Deals Chaos damage and grants 1 rune.
Damage at Tier 2
Midpoint 1,386
Midpoint 1,433
Midpoint 1,525
Deals Chaos damage in an area around the target. Targets hit are Snared by 25% for 4/8 seconds. Consumes Runes: Yr (A) : +100% Judgement Granted Aesc (F) : +100% radius Gar (X) : targets hit take 1500 Chaos damage over 9 seconds
Damage at Tier 2
Midpoint 2,282
Midpoint 2,358
Midpoint 2,510
Deals Lightning damage and an additional 4000 Lightning damage over 15 seconds.
Damage at Tier 2
Midpoint 702
Midpoint 725
Midpoint 772
Deals direct Lightning damage and grants 1 rune.
Damage at Tier 2
Midpoint 579
Midpoint 598
Midpoint 637
Grants an ally +15% Critical Hit Chance and reduces Critical Hit Damage of hits taken by 50% for 15 seconds.
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Creates an zone of chaos for 20 seconds in the targeted area. Enemies take Chaos damage per second while in the area.
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Deals Chaos damage. Consumes Runes: Yr (A) : -50% cost Beorc (B) : Hits a 15m radius Aesc (F) : Disarms for 5/10s Tyr (T) : -4s cast Gar (X) : +100% damage
Damage at Tier 2
Midpoint 1,228
Midpoint 1,269
Midpoint 1,351
Grants a weak Health Shield and briefly heals over time. Grants 1 Rune.
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Grants a Health Shield.
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Increases your Physical Armor by 20%.
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Heals an ally. Double effect of Bolster passive.
Healing at Tier 2
Midpoint 3,619
Midpoint 3,740
Midpoint 3,981
Prevents the next Physical hit taken by each party member within the next 120 seconds.
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Grants you a Health Shield equal to 25% of your Max Health.
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Grants each party member a Health Shield equal to 25% of their max Health and Heals them for 15% of their max Health.
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Heal an ally for 2000 Health.
Healing at Tier 2
Midpoint 2,857
Midpoint 2,953
Midpoint 3,143
Increases an ally's Physical Armor Rating by 80 for 15 seconds.
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Heals party for 2400 Health over 12 seconds.
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Negates the next Physical hit the target would take within the next 120 seconds.
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Grants the target Health Shield. Consumes Runes: Beorc (B) : Applies in a 20m radius Aesc (F) : Heals 1200 Health over 12 seconds Gar (X) : 50% increased Health Shield
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Removes all Debuffs from target ally and increases their damage dealt by 5% per status removed, up to a max of 25%, for 20 seconds.
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Resurrects target ally with 50% max Health. Does not apply Res Sickness. Target takes 200% increased damage for 15 seconds.
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