Archer · Arthurian
Blackguard
A light-armored archer that fights at range, where most of the damage is the bow itself and the rest is Arcane. Siege Stance rewards standing still, and the kit has little to protect itself once an enemy closes in.
- Wears
- Light armor and shortbow or longbow.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Grants the Siege Stance ability (Siege Stance: Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interrupt Weaponskills.)
- Hits with
- Weapon damage on eleven presses (piercing by the weapon you carry), and Arcane on four.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 60, 80, 150, 175, 200, 250 and 400.
- at the start
- full
- regeneration
- none
- Restock
- +500
- spender lumps
- 60 · 80 · 150 · 175 · 200 · 250 · 400
The kit
Twenty-eight abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelMystic
path · 7Arbalist
path · 9Cunning
path · 7Figures at
Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.
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Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.
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Greatly increases Movement Speed for 4 seconds.
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Increases your party's Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)
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Deals Arcane damage.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Arcane damage in an area around the target.
Damage at Tier 2
Midpoint 1,000
Midpoint 1,033
Midpoint 1,100
Negates the next hit taken. This counts as an Arcane Spell.
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Your next Weaponskill gains 25% increased Arcane damage. This counts as an Arcane Spell.
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Deals Arcane damage and reduces Arcane Resistance for 10 seconds.
Damage at Tier 2
Midpoint 915
Midpoint 945
Midpoint 1,006
Grants a large amount of Magic Armor Rating for a short duration and empowers the nearest Arcane Sigil, granting it 3 charges.
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Deals Arcane damage.
Damage at Tier 2
Midpoint 3,619
Midpoint 3,740
Midpoint 3,981
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,066
Midpoint 1,102
Midpoint 1,173
Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interupt Weaponskills. Becomes "Remove Siege Stance" on use.
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Removes Siege Stance. Becomes "Siege Stance" when used.
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Deals Weapon damage and ignores 25% of target's Armor.
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Weapon damage. Then deals additional Weapon damage after 4 seconds.
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Weapon damage. Only usable in Siege Stance.
Damage at Tier 2
Midpoint 2,286
Midpoint 2,363
Midpoint 2,515
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Deals Weapon damage in the targeted area. Only usable in Siege Stance.
Damage at Tier 2
Midpoint 3,334
Midpoint 3,445
Midpoint 3,667
Deals Weapon damage and Roots the target for 8 seconds. While Rooted this way, they take 30% increased damage.
Damage at Tier 2
Midpoint 1,524
Midpoint 1,574
Midpoint 1,676
Deals Weapon damage and additional Slashing damage over time.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Deals Weapon damage. +50% damage if target is below 50% Health.
Damage at Tier 2
Midpoint 1,143
Midpoint 1,181
Midpoint 1,257
Deals Weapon damage and Snares the target by 40% for 6/9 seconds.
Damage at Tier 2
Midpoint 953
Midpoint 984
Midpoint 1,048
Deals Weapon damage in the targeted area and Snares targets by 20% for 4/8 seconds.
Damage at Tier 2
Midpoint 1,191
Midpoint 1,231
Midpoint 1,310
Removes Roots, Snares, and Stuns from yourself.
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Deals Weapon damage and Roots the target for 4/8 seconds.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Grants "Custom Munitions Attack" ability, which deals Weapon damage in a 5m area around the target and is usable up to 5 times within 20 seconds.
Damage at Tier 2
Midpoint 2,000
Midpoint 2,067
Midpoint 2,200
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