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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Archer · Arthurian

Blackguard

A light-armored archer that fights at range, where most of the damage is the bow itself and the rest is Arcane. Siege Stance rewards standing still, and the kit has little to protect itself once an enemy closes in.

Wears
Light armor and shortbow or longbow.
Fights
At range.
Plays as
Damage Mobility
Passive
Grants the Siege Stance ability (Siege Stance: Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interrupt Weaponskills.)
Hits with
Weapon damage on eleven presses (piercing by the weapon you carry), and Arcane on four.

The resource loop

Focus starts full and does not regenerate

A fight starts full. It spends down in lumps of 60, 80, 150, 175, 200, 250 and 400.

at the start
full ·
regeneration
none ·
Restock
+500 ·
spender lumps
60 · 80 · 150 · 175 · 200 · 250 · 400 ·

The kit

Twenty-eight abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Mark Target Class · Level 1 Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds. Cast 0.2s Cooldown 45s Range 70 m Cost Free Effects Tap anywhere to close
Eagle's Eye Class · Level 2 Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%. Target Self Cast 0.2s Cooldown None Cost Free Effects Tap anywhere to close
Dash Class · Level 4 Greatly increases Movement Speed for 4 seconds. Target Self Cast 0.2s Cooldown 30s Cost Free Effects Tap anywhere to close
Reposition Class · Level 6 Increases your party's Movement Speed for 4 seconds. (Applying this buff will not place you in combat.) Target Self Cast 0.2s Cooldown 60s Cost Free Effects Tap anywhere to close
Restock Class · Level 8 Grants 500 Focus. Target Self Cast 0.2s Cooldown 60s Cost Free Grants 500 Focus Effects Tap anywhere to close

Mystic

path · 7
Arcane Arrow Mystic · Level 1 Deals Arcane damage. Cast 0.6s Cooldown None Range 70 m Cost Free Effects Tap anywhere to close
Starburst Arrow Mystic · Level 2 Deals Arcane damage in an area around the target. Cast 0.6s Cooldown None Range 70 m Cost 250 Focus Effects Tap anywhere to close
Arcane Shield Mystic · Level 3 Negates the next hit taken. This counts as an Arcane Spell. Target Self Cast 0.2s Cooldown 6s Cost 60 Focus Effects Tap anywhere to close
Marksman's Ritual Mystic · Level 4 Your next Weaponskill gains 25% increased Arcane damage. This counts as an Arcane Spell. Target Self Cast 0.2s Cooldown 2s Cost 80 Focus Effects Tap anywhere to close
Arcane Mark Mystic · Level 5 Deals Arcane damage and reduces Arcane Resistance for 10 seconds. Cast 0.6s Cooldown None Range 70 m Cost 150 Focus Effects Tap anywhere to close
Sign of the Wizard Mystic · Level 6 Grants a large amount of Magic Armor Rating for a short duration and empowers the nearest Arcane Sigil, granting it 3 charges. Cast 0.2s Cooldown 20s Range 25 m Cost Free Effects Tap anywhere to close
Merlin's Arrow Mystic · Level 7 Deals Arcane damage. Cast 4s Cooldown None Range 90 m Cost 400 Focus Effects Tap anywhere to close

Arbalist

path · 9
Fast Shot Arbalist · Level 1 Deals Weapon damage. Cast 0.6s Cooldown None Range 70 m Cost Free Effects Tap anywhere to close
Siege Stance Arbalist · Level 1 Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interupt Weaponskills. Becomes "Remove Siege Stance" on use. Target Self Cast 0.2s Cooldown 12s Cost Free Effects Tap anywhere to close
Remove Siege Stance Arbalist · Level 1 Removes Siege Stance. Becomes "Siege Stance" when used. Target Self Cast 0.2s Cooldown 12s Cost Free Effects Tap anywhere to close
Armor Piercing Shot Arbalist · Level 2 Deals Weapon damage and ignores 25% of target's Armor. Cast 0.6s Cooldown None Range 70 m Cost 150 Focus Effects Tap anywhere to close
Power Shot Arbalist · Level 3 Deals Weapon damage. Then deals additional Weapon damage after 4 seconds. Cast 0.6s Cooldown None Range 70 m Cost 175 Focus Effects Tap anywhere to close
Marksman's Shot Arbalist · Level 4 Deals Weapon damage. Only usable in Siege Stance. Cast 2s Cooldown None Range 90 m Cost 150 Focus Effects Tap anywhere to close
Backstep Arbalist · Level 5 Dashes backward. Target Self Cast 0.2s Cooldown 30s Cost Free Effects Tap anywhere to close
Crushing Arrow Arbalist · Level 6 Deals Weapon damage in the targeted area. Only usable in Siege Stance. Cast 4s Cooldown None Range 70 m Cost 250 Focus Effects Tap anywhere to close
Pin Down Arbalist · Level 7 Deals Weapon damage and Roots the target for 8 seconds. While Rooted this way, they take 30% increased damage. Cast 0.6s Cooldown 120s Range 70 m Cost Free Effects Tap anywhere to close

Cunning

path · 7
Barbed Head Cunning · Level 1 Deals Weapon damage and additional Slashing damage over time. Cast 0.6s Cooldown None Range 70 m Cost 150 Focus Effects Tap anywhere to close
Execute Cunning · Level 2 Deals Weapon damage. +50% damage if target is below 50% Health. Cast 0.6s Cooldown None Range 70 m Cost 175 Focus Effects Tap anywhere to close
Trick Shot Cunning · Level 3 Deals Weapon damage and Snares the target by 40% for 6/9 seconds. Cast 0.6s Cooldown 45s Range 70 m Cost Free Effects Tap anywhere to close
Hail of Arrows Cunning · Level 4 Deals Weapon damage in the targeted area and Snares targets by 20% for 4/8 seconds. Cast 0.6s Cooldown None Range 60 m Cost 200 Focus Effects Tap anywhere to close
Escape Cunning · Level 5 Removes Roots, Snares, and Stuns from yourself. Target Self Cast 0.2s Cooldown 60s Cost Free Effects Tap anywhere to close
Gotcha Cunning · Level 6 Deals Weapon damage and Roots the target for 4/8 seconds. Cast 0.6s Cooldown 45s Range 60 m Cost Free Effects Tap anywhere to close
Custom Munitions Cunning · Level 7 Grants "Custom Munitions Attack" ability, which deals Weapon damage in a 5m area around the target and is usable up to 5 times within 20 seconds. Target Self Cast 0.2s Cooldown 120s Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 1

Mark Target

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0.2s cast · cd 45s · 70 m · no cost ·

Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.

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Class tree · granted at level 2

Eagle's Eye

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0.2s cast · no cooldown · no cost ·

Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.

Figure

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Class tree · granted at level 4

Dash

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0.2s cast · cd 30s · no cost ·

Greatly increases Movement Speed for 4 seconds.

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Class tree · granted at level 6

Reposition

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0.2s cast · cd 60s · no cost ·

Increases your party's Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)

Figure

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Class tree · granted at level 8

Restock

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0.2s cast · cd 60s · grants 500 Focus ·

Grants 500 Focus.

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Mystic · rank 1 · free opener

Arcane Arrow

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0.6s cast · no cooldown · 70 m · no cost ·

Deals Arcane damage.

Damage at Tier 2

953 953

Midpoint 953

984 984

Midpoint 984

1,048 1,048

Midpoint 1,048

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Mystic · rank 2

Starburst Arrow

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0.6s cast · no cooldown · 70 m · costs 250 Focus ·

Deals Arcane damage in an area around the target.

Damage at Tier 2

1,000 1,000

Midpoint 1,000

1,033 1,033

Midpoint 1,033

1,100 1,100

Midpoint 1,100

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Mystic · rank 3

Arcane Shield

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0.2s cast · cd 6s · costs 60 Focus ·

Negates the next hit taken. This counts as an Arcane Spell.

Figure

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Mystic · rank 4

Marksman's Ritual

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0.2s cast · cd 2s · costs 80 Focus ·

Your next Weaponskill gains 25% increased Arcane damage. This counts as an Arcane Spell.

Figure

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Mystic · rank 5

Arcane Mark

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0.6s cast · no cooldown · 70 m · costs 150 Focus ·

Deals Arcane damage and reduces Arcane Resistance for 10 seconds.

Damage at Tier 2

915 915

Midpoint 915

945 945

Midpoint 945

1,006 1,006

Midpoint 1,006

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Mystic · rank 6

Sign of the Wizard

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0.2s cast · cd 20s · 25 m · no cost ·

Grants a large amount of Magic Armor Rating for a short duration and empowers the nearest Arcane Sigil, granting it 3 charges.

Figure

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Mystic · rank 7

Merlin's Arrow

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4s cast · no cooldown · 90 m · costs 400 Focus ·

Deals Arcane damage.

Damage at Tier 2

3,619 3,619

Midpoint 3,619

3,740 3,740

Midpoint 3,740

3,981 3,981

Midpoint 3,981

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Arbalist · rank 1 · free opener

Fast Shot

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0.6s cast · no cooldown · 70 m · no cost ·

Deals Weapon damage.

Damage at Tier 2

1,066 1,066

Midpoint 1,066

1,102 1,102

Midpoint 1,102

1,173 1,173

Midpoint 1,173

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Arbalist · rank 1 · free opener

Siege Stance

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0.2s cast · cd 12s · no cost ·

Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interupt Weaponskills. Becomes "Remove Siege Stance" on use.

Figure

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Arbalist · rank 1 · free opener

Remove Siege Stance

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0.2s cast · cd 12s · no cost ·

Removes Siege Stance. Becomes "Siege Stance" when used.

Figure

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Arbalist · rank 2

Armor Piercing Shot

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0.6s cast · no cooldown · 70 m · costs 150 Focus ·

Deals Weapon damage and ignores 25% of target's Armor.

Damage at Tier 2

1,238 1,238

Midpoint 1,238

1,279 1,279

Midpoint 1,279

1,362 1,362

Midpoint 1,362

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Arbalist · rank 3

Power Shot

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0.6s cast · no cooldown · 70 m · costs 175 Focus ·

Deals Weapon damage. Then deals additional Weapon damage after 4 seconds.

Damage at Tier 2

1,238 1,238

Midpoint 1,238

1,279 1,279

Midpoint 1,279

1,362 1,362

Midpoint 1,362

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Arbalist · rank 4

Marksman's Shot

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2s cast · no cooldown · 90 m · costs 150 Focus ·

Deals Weapon damage. Only usable in Siege Stance.

Damage at Tier 2

2,286 2,286

Midpoint 2,286

2,363 2,363

Midpoint 2,363

2,515 2,515

Midpoint 2,515

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Arbalist · rank 5

Backstep

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0.2s cast · cd 30s · no cost ·

Dashes backward.

Figure

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Arbalist · rank 6

Crushing Arrow

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4s cast · no cooldown · 70 m · costs 250 Focus ·

Deals Weapon damage in the targeted area. Only usable in Siege Stance.

Damage at Tier 2

3,334 3,334

Midpoint 3,334

3,445 3,445

Midpoint 3,445

3,667 3,667

Midpoint 3,667

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Arbalist · rank 7

Pin Down

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0.6s cast · cd 120s · 70 m · no cost ·

Deals Weapon damage and Roots the target for 8 seconds. While Rooted this way, they take 30% increased damage.

Damage at Tier 2

1,524 1,524

Midpoint 1,524

1,574 1,574

Midpoint 1,574

1,676 1,676

Midpoint 1,676

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Cunning · rank 1 · free opener

Barbed Head

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0.6s cast · no cooldown · 70 m · costs 150 Focus ·

Deals Weapon damage and additional Slashing damage over time.

Damage at Tier 2

857 857

Midpoint 857

886 886

Midpoint 886

943 943

Midpoint 943

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Cunning · rank 2

Execute

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0.6s cast · no cooldown · 70 m · costs 175 Focus ·

Deals Weapon damage. +50% damage if target is below 50% Health.

Damage at Tier 2

1,143 1,143

Midpoint 1,143

1,181 1,181

Midpoint 1,181

1,257 1,257

Midpoint 1,257

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Cunning · rank 3

Trick Shot

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0.6s cast · cd 45s · 70 m · no cost ·

Deals Weapon damage and Snares the target by 40% for 6/9 seconds.

Damage at Tier 2

953 953

Midpoint 953

984 984

Midpoint 984

1,048 1,048

Midpoint 1,048

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Cunning · rank 4

Hail of Arrows

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0.6s cast · no cooldown · 60 m · costs 200 Focus ·

Deals Weapon damage in the targeted area and Snares targets by 20% for 4/8 seconds.

Damage at Tier 2

1,191 1,191

Midpoint 1,191

1,231 1,231

Midpoint 1,231

1,310 1,310

Midpoint 1,310

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Cunning · rank 5

Escape

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0.2s cast · cd 60s · no cost ·

Removes Roots, Snares, and Stuns from yourself.

Figure

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Cunning · rank 6

Gotcha

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0.6s cast · cd 45s · 60 m · no cost ·

Deals Weapon damage and Roots the target for 4/8 seconds.

Damage at Tier 2

857 857

Midpoint 857

886 886

Midpoint 886

943 943

Midpoint 943

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Cunning · rank 7

Custom Munitions

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0.2s cast · cd 120s · no cost ·

Grants "Custom Munitions Attack" ability, which deals Weapon damage in a 5m area around the target and is usable up to 5 times within 20 seconds.

Damage at Tier 2

2,000 2,000

Midpoint 2,000

2,067 2,067

Midpoint 2,067

2,200 2,200

Midpoint 2,200

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