Warlock · Viking
Chaos Weaver
A cloth-armored caster who fights at range with Lightning, Chaos and Shadow, and lifts the whole party's damage a little each time it spends Chaos Runes. It has little to fall back on when enemies close in.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Rune Channeling: Increases your party's damage by a small amount per stack. Grants a stack each time Chaos Runes are spent.
- Hits with
- Mind on one, Chaos on four, Lightning on six, and Shadow on four.
The resource loop
Mana starts full and does not regenerate
A fight starts full. It spends down in lumps of 150, 250, 350, 400, 450, 475, 500, 600, 650, 800 and 1000.
- at the start
- full
- regeneration
- none
- spender lumps
- 150 · 250 · 350 · 400 · 450 · 475 · 500 · 600 · 650 · 800 · 1000
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix. Nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelWeave of Chaos
path · 7Weave of Thor
path · 7Weave of Hodur
path · 7Figures at
Grants your party +10 Spirit.
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Deals Mind damage and Stuns the target for 2/4 seconds.
Damage at Tier 2
Midpoint 191
Midpoint 197
Midpoint 210
Increases your party's Movement Speed while out of Combat.
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Sleeps the target for 8/12 seconds.
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Deals Chaos damage and grants 1 rune.
Damage at Tier 2
Midpoint 1,238
Midpoint 1,279
Midpoint 1,362
Deals Chaos damage in an area around the target and grants 1 rune Consumes Runes: Tyr (T) : -1s cast time Gar (X) : +100% damage Beorc (B) : Applies delayed Chaos damage in a 6m radius
Damage at Tier 2
Midpoint 2,915
Midpoint 3,012
Midpoint 3,206
Fires a bolt that deals Chaos damage and grants 1 rune.
Damage at Tier 2
Midpoint 2,667
Midpoint 2,756
Midpoint 2,934
Slows the target's Movement Speed by 60% for 6 seconds Consumes runes: Yr (A) -100% cost Aesc (F) +100% duration Tyr (T) becomes Instant Cast
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Heals party for 600 Health over 6 seconds. Consumes runes: Yr (A): recovers party's Mana by 50% of the amount healed Aesc (F): +100% duration Tyr (T): becomes Instant Cast Gar (X): +20% tick rate
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Deals Chaos damage in the targeted area and grants 1 rune. Consumes Runes: Tyr (T) -2s cast time Gar (X) +50% damage Yr (A) -50% Mana cost
Damage at Tier 2
Midpoint 2,286
Midpoint 2,363
Midpoint 2,515
Deals Lightning damage.
Damage at Tier 2
Midpoint 685
Midpoint 708
Midpoint 754
Fires a bolt that deals Lightning damage and applies 3 stacks of Shocked.
Damage at Tier 2
Midpoint 1,315
Midpoint 1,358
Midpoint 1,446
Deals Lightning damage and doubles the number of Shocked stacks on the target.
Damage at Tier 2
Midpoint 1,524
Midpoint 1,574
Midpoint 1,676
Deals Lightning damage in a cone.
Damage at Tier 2
Midpoint 1,905
Midpoint 1,969
Midpoint 2,096
Adds 25 Lightning damage to your party's Direct Physical damage.
Damage at Tier 2
Midpoint 47
Midpoint 49
Midpoint 52
Deals Lightning damage and Knocks Back nearby enemies.
Damage at Tier 2
Midpoint 1,715
Midpoint 1,772
Midpoint 1,886
Channels for up to 10 second. Deals Lightning damage in the targeted area each second.
Damage at Tier 2
Midpoint 857
Midpoint 886
Midpoint 943
Fires a bolt that deals Shadow damage.
Damage at Tier 2
Midpoint 2,095
Midpoint 2,165
Midpoint 2,305
Deals Shadow damage.
Damage at Tier 2
Midpoint 1,410
Midpoint 1,457
Midpoint 1,551
Deals Shadow damage after a 4 second delay.
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Grants party members +25 Critical Hit Rating.
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Adds 10% bonus Shadow damage to your party's Melee hits.
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Grants 100% Evade Chance for 4 seconds.
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Deals Shadow damage in an area around the target.
Damage at Tier 2
Midpoint 2,934
Midpoint 3,031
Midpoint 3,227
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